private void Spawn() { ICallOnDestroy newInstance = Instantiate(prefab, GetSpawnPosition(), Quaternion.identity, transform).GetComponent <ICallOnDestroy>(); spawned.Add(newInstance); newInstance?.SetupCallOnDestroy(() => RemoveSpawned(newInstance)); }
private void RemoveSpawned(ICallOnDestroy toRemove) => spawned.Remove(toRemove);