public static void AddRoot(ICPULoad root) { nodes.Add(root, new Node { load = root, children = new List <Node>(), frameTime = root.GetEstimatedFrameTime(), loadBalanceThreshold = TuningData <Tuning> .Get().defaultLoadBalanceThreshold }); }
public static void AddChild(ICPULoad parent, ICPULoad child, float loadBalanceThreshold) { Node node = default(Node); node.load = child; node.children = new List <Node>(); node.frameTime = child.GetEstimatedFrameTime(); node.loadBalanceThreshold = loadBalanceThreshold; Node node2 = node; nodes.Add(child, node2); node = nodes[parent]; node.children.Add(node2); }