예제 #1
0
        protected void OnNormalTerminationCore()
        {
            if (_normalTerminationCalled)
            {
                return;
            }

            /* NOTE
             *  正常終了の場合でも、SSHパケットレベルではChannelEOF, ChannelClose, ConnectionCloseがあり、場合によっては複数個が組み合わされることもある。
             *  組み合わせの詳細はサーバの実装依存でもあるので、ここでは1回だけ必ず呼ぶということにする。
             */
            _normalTerminationCalled = true;
            _parent.CloseBySocket();

            try
            {
                if (_callback != null)
                {
                    _callback.OnNormalTermination();
                }
            }
            catch (Exception ex)
            {
                CloseError(ex);
            }
            finally
            {
                if (NormalTermination != null)
                {
                    NormalTermination(this, null);
                }
            }
        }
예제 #2
0
        public void OnNormalTermination()
        {
            if (NormalTermination != null)
            {
                NormalTermination.Invoke(this, null);
            }

            _callback.OnNormalTermination();
        }
예제 #3
0
 private GenericResult OnNormalTerminationCore()
 {
     try {
         _ownerConnection.CloseBySocket();
         _callback.OnNormalTermination();
         return(GenericResult.Succeeded);
     }
     catch (Exception ex) {
         RuntimeUtil.ReportException(ex);
         _socket.Disconnect(false);
         return(GenericResult.Failed);
     }
 }
예제 #4
0
        /// <summary>
        /// Thread input from stream
        /// </summary>
        /// <param name="asyncInput"></param>
        private void InputThread(IByteAsyncInputStream asyncInput)
        {
            byte[] buff = new byte[4096];

            ByteDataFragment _dataFragment = new ByteDataFragment();

            try {
                bool endOfStream = false;

                while (!_terminateInputThread && !_processExited)
                {
                    IAsyncResult asyncResult = _inputStream.BeginRead(buff, 0, buff.Length, null, null);

                    while (!_terminateInputThread && !_processExited)
                    {
                        bool signaled = asyncResult.AsyncWaitHandle.WaitOne(500);
                        if (signaled)
                        {
                            int len = _inputStream.EndRead(asyncResult);
                            if (len == 0)
                            {
                                endOfStream = true;
                                goto EndThread;
                            }

                            _dataFragment.Set(buff, 0, len);
                            asyncInput.OnReception(_dataFragment);

                            break;
                        }
                    }
                }

EndThread:
                if (endOfStream || _processExited)
                {
                    _skipInputThreadJoin = true; // avoids deadlock
                    Close();
                    asyncInput.OnNormalTermination();
                }
            }
            catch (Exception e) {
                RuntimeUtil.SilentReportException(e);
                _skipInputThreadJoin = true; // avoids deadlock
                Close();
                asyncInput.OnAbnormalTermination("Input thread error: " + e.Message);
            }
        }
예제 #5
0
        protected void OnNormalTerminationCore()
        {
            if (_normalTerminationCalled)
            {
                return;
            }

            /* NOTE
             *  ³íI—¹‚̏ꍇ‚Å‚àASSHƒpƒPƒbƒgƒŒƒxƒ‹‚Å‚ÍChannelEOF, ChannelClose, ConnectionClose‚ª‚ ‚èAê‡‚É‚æ‚Á‚Ä‚Í•¡”ŒÂ‚ª‘g‚ݍ‡‚킳‚ê‚邱‚Æ‚à‚ ‚éB
             *  ‘g‚ݍ‡‚킹‚̏ڍׂ̓T[ƒo‚ÌŽÀ‘•ˆË‘¶‚Å‚à‚ ‚é‚̂ŁA‚±‚±‚Å‚Í‚P‰ñ‚¾‚¯•K‚¸ŒÄ‚Ô‚Æ‚¢‚¤‚±‚Æ‚É‚·‚éB
             */
            _normalTerminationCalled = true;
            EnsureCallbackHandler();
            _parent.CloseBySocket();

            try {
                _callback.OnNormalTermination();
            }
            catch (Exception ex) {
                CloseError(ex);
            }
        }
예제 #6
0
 public void OnNormalTermination()
 {
     _site.Cancel(null);
     Dispose();
     _defaultHandler.OnNormalTermination();
 }
예제 #7
0
 public void OnNormalTermination()
 {
     _callback.OnNormalTermination();
 }
예제 #8
0
        /// <summary>
        /// Thread input from stream
        /// </summary>
        /// <param name="asyncInput"></param>
        private void InputThread(IByteAsyncInputStream asyncInput) {
            byte[] buff = new byte[4096];

            ByteDataFragment _dataFragment = new ByteDataFragment();

            try {
                bool endOfStream = false;

                while (!_terminateInputThread && !_processExited) {
                    IAsyncResult asyncResult = _inputStream.BeginRead(buff, 0, buff.Length, null, null);

                    while (!_terminateInputThread && !_processExited) {
                        bool signaled = asyncResult.AsyncWaitHandle.WaitOne(500);
                        if (signaled) {
                            int len = _inputStream.EndRead(asyncResult);
                            if (len == 0) {
                                endOfStream = true;
                                goto EndThread;
                            }

                            _dataFragment.Set(buff, 0, len);
                            asyncInput.OnReception(_dataFragment);

                            break;
                        }
                    }
                }

            EndThread:
                if (endOfStream || _processExited) {
                    _skipInputThreadJoin = true; // avoids deadlock
                    Close();
                    asyncInput.OnNormalTermination();
                }
            }
            catch (Exception e) {
                RuntimeUtil.SilentReportException(e);
                _skipInputThreadJoin = true; // avoids deadlock
                Close();
                asyncInput.OnAbnormalTermination("Input thread error: " + e.Message);
            }
        }