private async void OnAdvertisementReceived(BluetoothLEAdvertisementWatcher aObj, BluetoothLEAdvertisementReceivedEventArgs aEvent) { if (aEvent?.Advertisement == null) { BpLogger.Debug("Null BLE advertisement received: skipping"); return; } var advertName = aEvent.Advertisement.LocalName ?? string.Empty; var advertGUIDs = new List <Guid>(); advertGUIDs.AddRange(aEvent.Advertisement.ServiceUuids ?? new Guid[] { }); var btAddr = aEvent.BluetoothAddress; // BpLogger.Trace($"Got BLE Advertisement for device: {aEvent.Advertisement.LocalName} / {aEvent.BluetoothAddress}"); if (_seenAddresses.Contains(btAddr)) { // BpLogger.Trace($"Ignoring advertisement for already connecting device: // {aEvent.Advertisement.LocalName} / {aEvent.BluetoothAddress}"); return; } BpLogger.Trace("BLE device found: " + advertName); // We always need a name to match against. if (advertName == string.Empty) { return; } // todo Add advertGUIDs back in. Not sure that ever really gets used though. var deviceCriteria = new BluetoothLEProtocolConfiguration(advertName); var deviceFactory = DeviceConfigurationManager.Manager.Find(deviceCriteria); // If we don't have a protocol to match the device, we can't do anything with it. if (deviceFactory == null || !(deviceFactory.Config is BluetoothLEProtocolConfiguration bleConfig)) { BpLogger.Debug($"No usable device factory available for {advertName}."); // If we've got an actual name this time around, and we don't have any factories // available that match the info we have, add to our seen list so we won't keep // rechecking. If a device does have a factory, but doesn't connect, we still want to // try again. _seenAddresses.Add(btAddr); return; } var fromBluetoothAddressAsync = BluetoothLEDevice.FromBluetoothAddressAsync(btAddr); // Can return null if the device no longer exists, for instance if it turned off between // advertising and us getting here. Since we didn't get a chance to try to connect, // remove it from seen devices, since the user may turn it back on during this scanning period. if (fromBluetoothAddressAsync == null) { return; } var dev = await fromBluetoothAddressAsync; // If a device is turned on after scanning has started, windows seems to lose the device // handle the first couple of times it tries to deal with the advertisement. Just log the // error and hope it reconnects on a later retry. IButtplugDeviceImpl bleDevice = null; IButtplugDevice btDevice = null; try { bleDevice = await UWPBluetoothDeviceInterface.Create(LogManager, bleConfig, dev).ConfigureAwait(false); btDevice = await deviceFactory.CreateDevice(LogManager, bleDevice).ConfigureAwait(false); InvokeDeviceAdded(new DeviceAddedEventArgs(btDevice)); } catch (Exception ex) { if (btDevice != null) { btDevice.Disconnect(); } else { bleDevice?.Disconnect(); } BpLogger.Error( $"Cannot connect to device {advertName} {btAddr}: {ex.Message}"); } }
private async void _adapter_DeviceAdvertised(object sender, Plugin.BLE.Abstractions.EventArgs.DeviceEventArgs e) { if (e?.Device == null) { BpLogger.Debug("Null BLE advertisement received: skipping"); return; } string advertName = e.Device.GetPropValue <string>("BluetoothDevice.Name"); var advertGUIDs = new List <Guid>(); advertGUIDs.Add(e.Device.Id); var btAddr = e.Device.GetPropValue <string>("BluetoothDevice.Address"); BpLogger.Trace($"Got BLE Advertisement for device: {advertName} / {btAddr}"); if (_seenAddresses.Contains(btAddr)) { BpLogger.Trace($"Ignoring advertisement for already connecting device: {btAddr}"); return; } _seenAddresses.Add(btAddr); BpLogger.Trace("BLE device found: " + advertName); // We always need a name to match against. if (String.IsNullOrEmpty(advertName)) { return; } // todo Add advertGUIDs back in. Not sure that ever really gets used though. var deviceCriteria = new BluetoothLEProtocolConfiguration(advertName); var deviceFactory = DeviceConfigurationManager.Manager.Find(deviceCriteria); // If we don't have a protocol to match the device, we can't do anything with it. if (deviceFactory == null || !(deviceFactory.Config is BluetoothLEProtocolConfiguration bleConfig)) { BpLogger.Debug($"No usable device factory available for {advertName}."); return; } // If a device is turned on after scanning has started, windows seems to lose the device // handle the first couple of times it tries to deal with the advertisement. Just log the // error and hope it reconnects on a later retry. IButtplugDeviceImpl bleDevice = null; IButtplugDevice btDevice = null; try { await _adapter.ConnectToDeviceAsync(e.Device); bleDevice = await XamarinBluetoothDeviceInterface.Create(LogManager, bleConfig, e.Device).ConfigureAwait(false); btDevice = await deviceFactory.CreateDevice(LogManager, bleDevice).ConfigureAwait(false); InvokeDeviceAdded(new DeviceAddedEventArgs(btDevice)); } catch (Exception ex) { if (btDevice != null) { btDevice.Disconnect(); } else { bleDevice?.Disconnect(); } BpLogger.Error( $"Cannot connect to device {advertName} {btAddr}: {ex.Message}"); } }
/// <inheritdoc /> public void Disconnect() { _device.Disconnect(); }