private void OnDestroy() { if (sceneToEdit != null) { sceneToEdit.OnLoadingStateUpdated -= UpdateSceneLoadingProgress; } Environment.i.world.sceneController.OnNewSceneAdded -= NewSceneAdded; Environment.i.world.sceneController.OnReadyScene -= NewSceneReady; KernelConfig.i.OnChange -= OnKernelConfigChanged; if (HUDController.i.builderInWorldInititalHud != null) { HUDController.i.builderInWorldInititalHud.OnEnterEditMode -= TryStartEnterEditMode; } if (HUDController.i.builderInWorldMainHud != null) { HUDController.i.builderInWorldMainHud.OnTutorialAction -= StartTutorial; HUDController.i.builderInWorldMainHud.OnLogoutAction -= ExitEditMode; } if (initialLoadingController != null) { initialLoadingController.OnCancelLoading -= CancelLoading; initialLoadingController.Dispose(); } BuilderInWorldNFTController.i.OnNFTUsageChange -= OnNFTUsageChange; CleanItems(); }
public override void Dispose() { base.Dispose(); if (userProfile != null) { userProfile.OnUpdate -= OnUserProfileUpdate; } CoroutineStarter.Stop(updateLandsWithAcessCoroutine); if (sceneToEdit != null) { sceneToEdit.OnLoadingStateUpdated -= UpdateSceneLoadingProgress; } Environment.i.world.sceneController.OnNewSceneAdded -= NewSceneAdded; Environment.i.world.sceneController.OnReadyScene -= NewSceneReady; if (HUDController.i.builderInWorldMainHud != null) { HUDController.i.builderInWorldMainHud.OnTutorialAction -= StartTutorial; HUDController.i.builderInWorldMainHud.OnStartExitAction -= StartExitMode; HUDController.i.builderInWorldMainHud.OnLogoutAction -= ExitEditMode; } BIWTeleportAndEdit.OnTeleportEnd -= OnPlayerTeleportedToEditScene; if (initialLoadingController != null) { initialLoadingController.Dispose(); } BIWNFTController.i.OnNFTUsageChange -= OnNFTUsageChange; builderInWorldBridge.OnCatalogHeadersReceived -= CatalogHeadersReceived; builderInWorldBridge.OnBuilderProjectInfo -= BuilderProjectPanelInfo; CleanItems(); HUDController.i.OnBuilderProjectPanelCreation -= InitBuilderProjectPanel; editModeChangeInputAction.OnTriggered -= ChangeEditModeStatusByShortcut; if (biwAudioHandler.gameObject != null) { GameObject.Destroy(biwAudioHandler.gameObject); } foreach (var controller in controllers) { controller.Dispose(); } context.Dispose(); }
private void OnDestroy() { KernelConfig.i.OnChange -= OnKernelConfigChanged; if (HUDController.i.builderInWorldInititalHud != null) { HUDController.i.builderInWorldInititalHud.OnEnterEditMode -= TryStartEnterEditMode; } if (HUDController.i.builderInWorldMainHud != null) { HUDController.i.builderInWorldMainHud.OnTutorialAction -= StartTutorial; HUDController.i.builderInWorldMainHud.OnLogoutAction -= ExitEditMode; } if (initialLoadingController != null) { initialLoadingController.OnCancelLoading -= ExitEditMode; initialLoadingController.Dispose(); } BuilderInWorldNFTController.i.OnNFTUsageChange -= OnNFTUsageChange; CleanItems(); }