예제 #1
0
        public void Dispose()
        {
            if (_engine.Status != BuildRequestEngineStatus.Uninitialized)
            {
                _engine.CleanupForBuild();
            }

            ((IBuildComponent)_engine).ShutdownComponent();
            _engineStatusChangedEvent.Dispose();
            _requestCompleteEvent.Dispose();
            _requestResumedEvent.Dispose();
            _newRequestEvent.Dispose();
            _newConfigurationEvent.Dispose();
            _engineExceptionEvent.Dispose();

            _host = null;
        }
예제 #2
0
        private NodeEngineShutdownReason HandleShutdown(out Exception exception)
        {
            CommunicationsUtilities.Trace("Shutting down with reason: {0}, and exception: {1}.", _shutdownReason, _shutdownException);

            // Clean up the engine
            if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
            {
                _buildRequestEngine.CleanupForBuild();

                if (_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse)
                {
                    ((IBuildComponent)_buildRequestEngine).ShutdownComponent();
                }
            }

            // Signal the SDK resolver service to shutdown
            ((IBuildComponent)_sdkResolverService).ShutdownComponent();

            // Dispose of any build registered objects
            IRegisteredTaskObjectCache objectCache = (IRegisteredTaskObjectCache)(_componentFactories.GetComponent(BuildComponentType.RegisteredTaskObjectCache));

            objectCache.DisposeCacheObjects(RegisteredTaskObjectLifetime.Build);

            if (_shutdownReason != NodeEngineShutdownReason.BuildCompleteReuse)
            {
                // Dispose of any node registered objects.
                ((IBuildComponent)objectCache).ShutdownComponent();
            }

            // Shutdown any Out Of Proc Nodes Created
            _taskHostNodeManager.ShutdownConnectedNodes(_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse);

            // On Windows, a process holds a handle to the current directory,
            // so reset it away from a user-requested folder that may get deleted.
            NativeMethodsShared.SetCurrentDirectory(BuildEnvironmentHelper.Instance.CurrentMSBuildToolsDirectory);

            // Restore the original environment.
            // If the node was never configured, this will be null.
            if (_savedEnvironment != null)
            {
                foreach (KeyValuePair <string, string> entry in CommunicationsUtilities.GetEnvironmentVariables())
                {
                    if (!_savedEnvironment.ContainsKey(entry.Key))
                    {
                        Environment.SetEnvironmentVariable(entry.Key, null);
                    }
                }

                foreach (KeyValuePair <string, string> entry in _savedEnvironment)
                {
                    Environment.SetEnvironmentVariable(entry.Key, entry.Value);
                }
            }

            try
            {
                // Shut down logging, which will cause all queued logging messages to be sent.
                if (_loggingContext != null && _loggingService != null)
                {
                    _loggingContext.LogBuildFinished(true);
                    ((IBuildComponent)_loggingService).ShutdownComponent();
                }
            }
            finally
            {
                // Shut down logging, which will cause all queued logging messages to be sent.
                if (_loggingContext != null && _loggingService != null)
                {
                    _loggingContext.LoggingService.OnLoggingThreadException -= OnLoggingThreadException;
                    _loggingContext = null;
                }

                exception = _shutdownException;

                if (_nodeEndpoint.LinkStatus == LinkStatus.Active)
                {
                    // Notify the BuildManager that we are done.
                    _nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));

                    // Flush all packets to the pipe and close it down.  This blocks until the shutdown is complete.
                    _nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged;
                }

                _nodeEndpoint.Disconnect();
                CleanupCaches();
            }

            CommunicationsUtilities.Trace("Shut down complete.");

            return(_shutdownReason);
        }
예제 #3
0
        /// <summary>
        /// Perform necessary actions to shut down the node.
        /// </summary>
        private NodeEngineShutdownReason HandleShutdown(out Exception exception)
        {
            if (_debugCommunications)
            {
                using (StreamWriter writer = File.CreateText(String.Format(CultureInfo.CurrentCulture, Path.Combine(Path.GetTempPath(), @"MSBuild_NodeShutdown_{0}.txt"), Process.GetCurrentProcess().Id)))
                {
                    writer.WriteLine("Node shutting down with reason {0} and exception: {1}", _shutdownReason, _shutdownException);
                }
            }

            // Clean up the engine
            if (null != _buildRequestEngine && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
            {
                _buildRequestEngine.CleanupForBuild();

                if (_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse)
                {
                    ((IBuildComponent)_buildRequestEngine).ShutdownComponent();
                }
            }

            // Dispose of any build registered objects
            IRegisteredTaskObjectCache objectCache = (IRegisteredTaskObjectCache)(_componentFactories.GetComponent(BuildComponentType.RegisteredTaskObjectCache));

            objectCache.DisposeCacheObjects(RegisteredTaskObjectLifetime.Build);

            if (_shutdownReason != NodeEngineShutdownReason.BuildCompleteReuse)
            {
                // Dispose of any node registered objects.
                ((IBuildComponent)objectCache).ShutdownComponent();
            }

            // Shutdown any Out Of Proc Nodes Created
            _taskHostNodeManager.ShutdownConnectedNodes(_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse);

            // Restore the original current directory.
            NativeMethodsShared.SetCurrentDirectory(Environment.SystemDirectory);

            // Restore the original environment.
            // If the node was never configured, this will be null.
            if (_savedEnvironment != null)
            {
                foreach (KeyValuePair <string, string> entry in CommunicationsUtilities.GetEnvironmentVariables())
                {
                    if (!_savedEnvironment.ContainsKey(entry.Key))
                    {
                        Environment.SetEnvironmentVariable(entry.Key, null);
                    }
                }

                foreach (KeyValuePair <string, string> entry in _savedEnvironment)
                {
                    Environment.SetEnvironmentVariable(entry.Key, entry.Value);
                }
            }

            try
            {
                // Shut down logging, which will cause all queued logging messages to be sent.
                if (null != _loggingContext && null != _loggingService)
                {
                    _loggingContext.LogBuildFinished(true);
                    ((IBuildComponent)_loggingService).ShutdownComponent();
                }
            }
            finally
            {
                // Shut down logging, which will cause all queued logging messages to be sent.
                if (null != _loggingContext && null != _loggingService)
                {
                    _loggingContext.LoggingService.OnLoggingThreadException -= new LoggingExceptionDelegate(OnLoggingThreadException);
                    _loggingContext = null;
                }

                exception = _shutdownException;

                if (_nodeEndpoint.LinkStatus == LinkStatus.Active)
                {
                    // Notify the BuildManager that we are done.
                    _nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));

                    // Flush all packets to the pipe and close it down.  This blocks until the shutdown is complete.
                    _nodeEndpoint.OnLinkStatusChanged -= new LinkStatusChangedDelegate(OnLinkStatusChanged);
                }

                _nodeEndpoint.Disconnect();
                CleanupCaches();
            }

            return(_shutdownReason);
        }
예제 #4
0
        /// <summary>
        /// Perform necessary actions to shut down the node.
        /// </summary>
        private NodeEngineShutdownReason HandleShutdown(out Exception exception)
        {
            // Console.WriteLine("Node shutting down with reason {0} and exception: {1}", shutdownReason, shutdownException);
            try
            {
                // Clean up the engine
                if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
                {
                    _buildRequestEngine.CleanupForBuild();
                }
            }
            catch (Exception ex)
            {
                if (ExceptionHandling.IsCriticalException(ex))
                {
                    throw;
                }

                // If we had some issue shutting down, don't reuse the node because we may be in some weird state.
                if (_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse)
                {
                    _shutdownReason = NodeEngineShutdownReason.BuildComplete;
                }
            }

            // Dispose of any build registered objects
            IRegisteredTaskObjectCache objectCache = (IRegisteredTaskObjectCache)(_componentHost.GetComponent(BuildComponentType.RegisteredTaskObjectCache));

            objectCache.DisposeCacheObjects(RegisteredTaskObjectLifetime.Build);

            if (_shutdownReason != NodeEngineShutdownReason.BuildCompleteReuse)
            {
                // Dispose of any node registered objects.
                ((IBuildComponent)objectCache).ShutdownComponent();
            }

            if (_componentHost.BuildParameters.SaveOperatingEnvironment)
            {
                // Restore the original current directory.
                NativeMethodsShared.SetCurrentDirectory(_savedCurrentDirectory);

                // Restore the original environment.
                foreach (KeyValuePair <string, string> entry in CommunicationsUtilities.GetEnvironmentVariables())
                {
                    if (!_savedEnvironment.ContainsKey(entry.Key))
                    {
                        Environment.SetEnvironmentVariable(entry.Key, null);
                    }
                }

                foreach (KeyValuePair <string, string> entry in _savedEnvironment)
                {
                    Environment.SetEnvironmentVariable(entry.Key, entry.Value);
                }
            }

            exception = _shutdownException;

            if (_loggingContext != null)
            {
                _loggingContext.LoggingService.OnLoggingThreadException -= OnLoggingThreadException;
                _loggingContext = null;
            }

            // Notify the BuildManager that we are done.
            if (_nodeEndpoint.LinkStatus == LinkStatus.Active)
            {
                _nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
            }

            _buildRequestEngine.OnEngineException         -= _engineExceptionEventHandler;
            _buildRequestEngine.OnNewConfigurationRequest -= _newConfigurationRequestEventHandler;
            _buildRequestEngine.OnRequestBlocked          -= _requestBlockedEventHandler;
            _buildRequestEngine.OnRequestComplete         -= _requestCompleteEventHandler;
            _buildRequestEngine.OnResourceRequest         -= _resourceRequestHandler;

            return(_shutdownReason);
        }
예제 #5
0
파일: MockHost.cs 프로젝트: enricosada/sln
 /// <summary>
 /// Cancels the current build
 /// </summary>
 public void AbortBuild()
 {
     _requestEngine.CleanupForBuild();
 }