예제 #1
0
    public void ChangeMode(IBuildMode mode)
    {
        End();

        BuildData.mode = mode;
        BuildData.mode.Begin();
    }
예제 #2
0
    public void ChangeToLastMode()
    {
        mode.End();

        mode = lastMode;
        mode.Begin();
    }
예제 #3
0
 public void ChangeMode(IBuildMode mode)
 {
     if (!(mode is SpriteSelecting))
     {
         lastMode = mode;
     }
 }
예제 #4
0
    public void ChangeMode(IBuildMode mode)
    {
        if (mode is Interacting)
        {
            return;
        }

        End();

        BuildData.mode = mode;
        BuildData.mode.Begin();
    }
예제 #5
0
    public void ChangeMode(IBuildMode mode)
    {
        if (mode is SpriteSelecting)
        {
            return;
        }

        lastMode = BuildData.mode;
        End();

        BuildData.mode = mode;
        BuildData.mode.Begin();
    }
예제 #6
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 public void SetLastMode(IBuildMode mode)
 {
     buildData.SetLastMode(mode);
 }
예제 #7
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 public void ChangeMode(IBuildMode mode)
 {
     buildData.SetBuildMode(mode);
 }
예제 #8
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 public void AssignBuildMode(IBuildMode mode)
 {
     BuildData.mode = mode;
     mode.Begin();
 }
예제 #9
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 public void SetLastMode(IBuildMode mode)
 {
     lastMode = mode;
 }
예제 #10
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 public void SetBuildMode(IBuildMode mode)
 {
     BuildData.mode.ChangeMode(mode);
 }