public void ChangeMode(IBuildMode mode) { End(); BuildData.mode = mode; BuildData.mode.Begin(); }
public void ChangeToLastMode() { mode.End(); mode = lastMode; mode.Begin(); }
public void ChangeMode(IBuildMode mode) { if (!(mode is SpriteSelecting)) { lastMode = mode; } }
public void ChangeMode(IBuildMode mode) { if (mode is Interacting) { return; } End(); BuildData.mode = mode; BuildData.mode.Begin(); }
public void ChangeMode(IBuildMode mode) { if (mode is SpriteSelecting) { return; } lastMode = BuildData.mode; End(); BuildData.mode = mode; BuildData.mode.Begin(); }
public void SetLastMode(IBuildMode mode) { buildData.SetLastMode(mode); }
public void ChangeMode(IBuildMode mode) { buildData.SetBuildMode(mode); }
public void AssignBuildMode(IBuildMode mode) { BuildData.mode = mode; mode.Begin(); }
public void SetLastMode(IBuildMode mode) { lastMode = mode; }
public void SetBuildMode(IBuildMode mode) { BuildData.mode.ChangeMode(mode); }