//------------------------------------------------------------------------------------------------ private void CreateNPC(GameCmd.t_MapNpcDataPos npcdata, uint master_id) { Profiler.BeginSample("CreateNPC"); IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("严重错误:EntitySystem is null!"); return; } //MapVector2 mapPos = MapVector2.FromCoordinate(npcdata.cur_pos.x * 0.01f, npcdata.cur_pos*0.01f); Vector3 pos = new Vector3(npcdata.cur_pos.x * 0.01f, 0, -npcdata.cur_pos.y * 0.01f); // 服务器到客户端坐标转换 EntityCreateData data = RoleUtil.BuildCreateEntityData(EntityType.EntityType_NPC, npcdata, master_id); INPC npc = es.FindNPC(npcdata.mapnpcdata.npcdata.dwTempID); if (npc != null) { npc.UpdateProp(data); NpcAscription.Instance.UpdateBelong(npc, npcdata.mapnpcdata.npcdata.owernuserid, npcdata.mapnpcdata.npcdata.owernteamid, npcdata.mapnpcdata.npcdata.owernclanid, npcdata.mapnpcdata.npcdata.ownername); } else { npc = es.CreateEntity(EntityType.EntityType_NPC, data, !m_bDelayLoad) as INPC; // 发送事件 CreateEntity if (npc != null) { NpcAscription.Instance.UpdateBelong(npc, npcdata.mapnpcdata.npcdata.owernuserid, npcdata.mapnpcdata.npcdata.owernteamid, npcdata.mapnpcdata.npcdata.owernclanid, npcdata.mapnpcdata.npcdata.ownername); table.NpcDataBase npctable = GameTableManager.Instance.GetTableItem <table.NpcDataBase>((uint)npcdata.mapnpcdata.npcdata.dwBaseID); if (npctable != null) { //Debug.LogError("********** npctable.dwID = " + npctable.dwID); if (npcdata.mapnpcdata.npcdata.arenanpctype == ArenaNpcType.ArenaNpcType_Player)//离线的真实玩家名字,用服务器的 { npc.SendMessage(EntityMessage.EntityCommond_SetName, npcdata.mapnpcdata.npcdata.name); } else { if (string.IsNullOrEmpty(npcdata.mapnpcdata.npcdata.name)) { npc.SendMessage(EntityMessage.EntityCommond_SetName, npctable.strName); } } if (npctable.dwType == (uint)GameCmd.enumNpcType.NPC_TYPE_TRANSFER)//传送阵 { EntityOnTrigger callback = new EntityOnTrigger(); npc.SetCallback(callback); } } if (npc != null) { PlayAni anim_param = new PlayAni(); anim_param.strAcionName = EntityAction.Stand; anim_param.fSpeed = 1; anim_param.nStartFrame = 0; anim_param.nLoop = -1; anim_param.fBlendTime = 0.2f; npc.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param); } } } if (npc != null) { npc.SendMessage(EntityMessage.EntityCommand_SetPos, (object)pos); Vector3 rot = GameUtil.S2CDirection(npcdata.mapnpcdata.npcdata.byDirect); npc.SendMessage(EntityMessage.EntityCommand_SetRotate, (object)rot); IBuffPart buffpart = npc.GetPart(EntityPart.Buff) as IBuffPart; if (buffpart != null) { buffpart.ReceiveBuffList(npcdata.mapnpcdata.statelist.data); } } Profiler.EndSample(); }
////////////////////////////////////////////////////////////////////////////////////////////////////////// private Client.IPlayer CreatePlayer(GameCmd.t_MapUserData userData) { IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("严重错误:EntitySystem is null!"); return(null); } EntityCreateData data = RoleUtil.BuildCreateEntityData(EntityType.EntityType_Player, userData); IPlayer player = es.FindPlayer(userData.userdata.dwUserID); if (player != null) { uint clanIdLow = (uint)player.GetProp((int)CreatureProp.ClanIdLow); uint clanIdHigh = (uint)player.GetProp((int)CreatureProp.ClanIdHigh); uint clanid = (clanIdHigh << 16) | clanIdLow; // //uint clanid = (uint)player.GetProp((int)CreatureProp.ClanId); //玩家死亡 服务器会通过这里刷新 所以这里更新下玩家血条 if (userData.userdata.curhp <= 0) { stPropUpdate prop = new stPropUpdate(); prop.uid = player.GetUID(); prop.nPropIndex = (int)CreatureProp.Hp; prop.oldValue = player.GetProp((int)CreatureProp.Hp); player.UpdateProp(data); prop.newValue = player.GetProp((int)CreatureProp.Hp); Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.ENTITYSYSTEM_HPUPDATE, prop); } else { stPropUpdate prop = new stPropUpdate(); prop.uid = player.GetUID(); prop.nPropIndex = (int)CreatureProp.Hp; prop.oldValue = player.GetProp((int)CreatureProp.Hp); player.UpdateProp(data); prop.newValue = player.GetProp((int)CreatureProp.Hp); if (prop.oldValue < prop.newValue) { Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.ENTITYSYSTEM_HPUPDATE, prop); } } if (userData.userdata.clan_id != clanid) { Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.CLANREFRESHID, new Client.stClanUpdate() { uid = player.GetUID(), clanId = userData.userdata.clan_id }); } } else { if (UserData.IsMainRoleID(userData.userdata.dwUserID)) { data.nLayer = LayerMask.NameToLayer("MainPlayer"); data.bMainPlayer = true; // 设置主角标识 player = es.CreateEntity(EntityType.EntityType_Player, data, true) as IPlayer; if (player == null) { Engine.Utility.Log.Error("CreatePlayer:创建角色失败!"); return(null); } Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.ENTITYSYSTEM_MAINPLAYERCREATE, new Client.stCreateEntity() { uid = userData.userdata.dwUserID }); // 设置控制对象 Client.IControllerSystem cs = ClientGlobal.Instance().GetControllerSystem(); if (cs != null) { cs.GetActiveCtrl().SetHost(player); } // 补丁 服务器没有金钱没有放在角色属性上 { player.SetProp((int)PlayerProp.Money, (int)UserData.Money); player.SetProp((int)PlayerProp.Coupon, (int)UserData.Coupon); player.SetProp((int)PlayerProp.Cold, (int)UserData.Cold); player.SetProp((int)PlayerProp.Reputation, (int)UserData.Reputation); player.SetProp((int)PlayerProp.Score, (int)UserData.Score); player.SetProp((int)PlayerProp.CampCoin, (int)UserData.CampCoin); player.SetProp((int)PlayerProp.AchievePoint, (int)UserData.AchievePoint); player.SetProp((int)PlayerProp.ShouLieScore, (int)UserData.ShouLieScore); player.SetProp((int)PlayerProp.FishingMoney, (int)UserData.FishingMoney); player.SetProp((int)PlayerProp.YinLiang, (int)UserData.YinLiang); } // 设置主像机参数 SetupMainCamera(player); //玩家成功登陆回调 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.PLAYER_LOGIN_SUCCESS, null); //Client.stCreateEntity createEntity = new Client.stCreateEntity(); //createEntity.uid = player.GetUID(); //Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.ENTITYSYSTEM_CREATEENTITY, createEntity); //set hp DataManager.Manager <UIPanelManager>().SendMsg(PanelID.MainPanel, UIMsgID.eSetRoleProperty, player); //预加载资源 // PreLoadResource(player.GetProp((int)PlayerProp.Job)); } else { //Profiler.BeginSample("CreatePlayer"); player = es.CreateEntity(EntityType.EntityType_Player, data, !m_bDelayLoad) as IPlayer; //Profiler.EndSample(); Protocol.Instance.RequestName(userData.userdata.dwUserID); } if (player != null) { PlayAni anim_param = new PlayAni(); anim_param.strAcionName = EntityAction.Stand; anim_param.fSpeed = 1; anim_param.nStartFrame = 0; anim_param.nLoop = -1; anim_param.fBlendTime = 0.2f; player.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param); } } IBuffPart buffpart = player.GetPart(EntityPart.Buff) as IBuffPart; if (buffpart != null) { buffpart.ReceiveBuffList(userData.statelist.data); } return(player); }