public XWPFTable(CT_Tbl table, IBody part) { this.part = part; this.ctTbl = table; tableRows = new List<XWPFTableRow>(); // is an empty table: I add one row and one column as default if (table.SizeOfTrArray() == 0) CreateEmptyTable(table); foreach (CT_Row row in table.GetTrList()) { StringBuilder rowText = new StringBuilder(); row.Table = table; XWPFTableRow tabRow = new XWPFTableRow(row, this); tableRows.Add(tabRow); foreach (CT_Tc cell in row.GetTcList()) { cell.TableRow = row; foreach (CT_P ctp in cell.GetPList()) { XWPFParagraph p = new XWPFParagraph(ctp, part); if (rowText.Length > 0) { rowText.Append('\t'); } rowText.Append(p.GetText()); } } if (rowText.Length > 0) { this.text.Append(rowText); this.text.Append('\n'); } } }
public Side(IBody body, Direction direction) { Body = body; NormalDirection = direction; Refresh(); body.Changed += RectangleOnChanged; }
public XWPFSDT(CT_SdtBlock block, IBody part) { this.part = part; this.content = new XWPFSDTContent(block.sdtContent, part, this); CT_SdtPr pr = block.sdtPr; List<CT_String> aliases = pr.GetObjectList<CT_String>(SdtPrElementType.alias); if (aliases != null && aliases.Count > 0) { title = aliases[0].val; } else { title = ""; } CT_String[] array = pr.GetObjectList<CT_String>(SdtPrElementType.tag).ToArray(); if (array != null && array.Length > 0) { tag = array[0].val; } else { tag = ""; } }
public XWPFSDTContent(CT_SdtContentBlock block, IBody part, IRunBody parent) { foreach (object o in block.Items) { if (o is CT_P) { XWPFParagraph p = new XWPFParagraph((CT_P)o, part); bodyElements.Add(p); paragraphs.Add(p); } else if (o is CT_Tbl) { XWPFTable t = new XWPFTable((CT_Tbl)o, part); bodyElements.Add(t); tables.Add(t); } else if (o is CT_SdtBlock) { XWPFSDT c = new XWPFSDT(((CT_SdtBlock)o), part); bodyElements.Add(c); contentControls.Add(c); } else if (o is CT_R) { XWPFRun run = new XWPFRun((CT_R)o, parent); runs.Add(run); bodyElements.Add(run); } } }
public V2Body(IBody body) { _body = body; //_body = (IBody)Marshal. GetObjectForIUnknown(p); _initialized = true; IsTracked=_body.get_IsTracked(); }
public static bool Contains(this IBody body, IBody other) { return body.Position.X <= other.Position.X && body.Position.X + body.Size.X >= other.Position.X + other.Size.X && body.Position.Y <= other.Position.Y && body.Position.Y + body.Size.Y >= other.Position.Y + other.Size.Y; }
public static bool Intersects(this IBody body, IBody other) { return other.Position.X < body.Position.X + body.Size.X && other.Position.Y < body.Position.Y + body.Size.Y && other.Position.X + other.Size.X > body.Position.X && other.Position.Y + other.Size.Y > body.Position.Y; }
public Economy(GameState game, Id<Player> player, Id<IBody> body) : base(game) { this.player = game.Players[player]; this.body = game.Bodies[body]; this.listAs<Economy>(); }
public XWPFSDTContent(CT_SdtContentRun sdtRun, IBody part, IRunBody parent) { foreach (CT_R ctr in sdtRun.GetRList()) { XWPFRun run = new XWPFRun((CT_R)ctr, parent); runs.Add(run); bodyElements.Add(run); } }
public IEnumerable<Contact> FindContacts(IBody mainBody, IEnumerable<IBody> otherBodies) { return otherBodies .Where(otherBody => otherBody != mainBody) // cannot contact self .Where(otherBody => !OverlapStrats.HasStrategy(mainBody.BoundVolume, otherBody.BoundVolume) // where we dont have an overlap strategy || OverlapStrats.EnactStrategy(mainBody.BoundVolume, otherBody.BoundVolume, // or the overlap strategy passes (they are overlapping) new Transformation(mainBody.Dynamics.Transform, otherBody.Dynamics.Transform))) .SelectMany(otherBody => ContactsOnFirst(otherBody, mainBody).Union(ContactsOnFirst(mainBody, otherBody))); // full collider intersection check }
public SmoothedGraphicalBody(IBody body, ImmutableArray<PrimitiveTriangle> tris, int framesToSmooth) { Body = body; Triangles = tris; FramesToSmooth = framesToSmooth; pastTransforms = new Queue<Transform>(FramesToSmooth); AddTransform(Body.Dynamics.Kinematics.Transform); // add starting transform to queue Body.FrameFinished += Body_FrameFinished; }
private void RectangleOnChanged(object sender, IBody body) { if (Body != body) return; Refresh(); if (Changed != null) Changed(this, this); }
internal BestBodyArrivedToPopulationEventArgs(IPopulation population, IGroup group, IBody body) { Contract.Requires(population != null); Contract.Requires(group != null); Contract.Requires(body != null); Population = population; Group = group; Body = body; }
public void Remove(IBody body) { if (body == null) return; ISide[] sides; if (!_rectanglesSides.TryGetValue(body, out sides)) return; foreach (var side in sides) _sideRepository.RemoveSide(side); body.Changed -= RectangleOnChanged; }
public void Add(IBody body) { if (body == null) throw new ArgumentNullException("body"); if (_rectanglesSides.ContainsKey(body)) return; var sides = _directions.Select(d => new Side(body, d)).ToArray(); _rectanglesSides.Add(body, sides); foreach (var side in sides) _sideRepository.AddSide(side); body.Changed += RectangleOnChanged; }
private bool RecordBody(IBody body, BinaryWriter dataWriter) { dataWriter.Write(body.IsTracked); // Skip the rest if it isn't tracked...is a waste since it isn't // materially different from a new body object if (!body.IsTracked) return false; dataWriter.Write((int)body.ClippedEdges); dataWriter.Write((int)body.HandLeftConfidence); dataWriter.Write((int)body.HandLeftState); dataWriter.Write((int)body.HandRightConfidence); dataWriter.Write((int)body.HandRightState); dataWriter.Write(body.IsRestricted); dataWriter.Write(body.JointOrientations.Count); foreach (var pair in body.JointOrientations) { dataWriter.Write((int)pair.Key); dataWriter.Write((int)pair.Value.JointType); dataWriter.Write(pair.Value.Orientation.W); dataWriter.Write(pair.Value.Orientation.X); dataWriter.Write(pair.Value.Orientation.Y); dataWriter.Write(pair.Value.Orientation.Z); } dataWriter.Write(body.Joints.Count); foreach (var pair in body.Joints) { dataWriter.Write((int)pair.Key); dataWriter.Write((int)pair.Value.JointType); dataWriter.Write(pair.Value.Position.X); dataWriter.Write(pair.Value.Position.Y); dataWriter.Write(pair.Value.Position.Z); dataWriter.Write(pair.Value.DepthPosition.X); dataWriter.Write(pair.Value.DepthPosition.Y); dataWriter.Write(pair.Value.ColorPosition.X); dataWriter.Write(pair.Value.ColorPosition.Y); dataWriter.Write((int)pair.Value.TrackingState); } dataWriter.Write((float)body.Lean.X); dataWriter.Write((float)body.Lean.Y); dataWriter.Write((int)body.LeanTrackingState); dataWriter.Write(body.TrackingId); dataWriter.Write(body.HasMappedDepthPositions); dataWriter.Write(body.HasMappedColorPositions); return true; }
/// <summary> /// Updates the transform of an orbiting entity /// </summary> /// <param name="entity">Orbiting entity</param> /// <param name="updateTime">Update time, in ticks (<see cref="TinyTime"/>)</param> public void Update( IBody entity, long updateTime ) { double angleIncrement = m_AnglePerSecond * TinyTime.ToSeconds( m_LastUpdate, updateTime ); m_Angle = Utils.Wrap( m_Angle + angleIncrement, 0, Math.PI * 2.0 ); double x = Math.Sin( m_Angle ) * m_Radius; double z = Math.Cos( m_Angle ) * m_Radius; entity.Transform.Position.X = m_Centre.Transform.Position.X + Units.Convert.MetresToUni( x ); entity.Transform.Position.Y = m_Centre.Transform.Position.Y; entity.Transform.Position.Z = m_Centre.Transform.Position.Z + Units.Convert.MetresToUni( z ); m_LastUpdate = updateTime; }
public XWPFTable(CT_Tbl table, IBody part, int row, int col) : this(table, part) { for (int i = 0; i < row; i++) { XWPFTableRow tabRow = (GetRow(i) == null) ? CreateRow() : GetRow(i); for (int k = 0; k < col; k++) { XWPFTableCell tabCell = (tabRow.GetCell(k) == null) ? tabRow .CreateCell() : null; } } }
public ICollection<MulticollisionEvent> GetCollisions(IBody body, Vector2 path) { if (body == null) throw new ArgumentNullException("body"); //todo: do not use LINQ, iterate all four enumerables in parallel to one lazy result!!! return _directions .SelectMany(direction => GetSideCollisions(body, direction, path)) .GroupBy(te => te.Traversed) .OrderBy(teg => teg.Key) .Select(teg => new MulticollisionEvent { Traversed = teg.Key, Collisions = teg.Select(ce => ce.Collision).ToArray() }) .ToArray(); }
/** * If a table cell does not include at least one block-level element, then this document shall be considered corrupt */ public XWPFTableCell(CT_Tc cell, XWPFTableRow tableRow, IBody part) { this.ctTc = cell; this.part = part; this.tableRow = tableRow; // NB: If a table cell does not include at least one block-level element, then this document shall be considered corrupt. if(cell.GetPList().Count<1) cell.AddNewP(); bodyElements = new List<IBodyElement>(); paragraphs = new List<XWPFParagraph>(); tables = new List<XWPFTable>(); foreach (object o in ctTc.Items) { if (o is CT_P) { XWPFParagraph p = new XWPFParagraph((CT_P)o, this); paragraphs.Add(p); bodyElements.Add(p); } if (o is CT_Tbl) { XWPFTable t = new XWPFTable((CT_Tbl)o, this); tables.Add(t); bodyElements.Add(t); } } /* XmlCursor cursor = ctTc.NewCursor(); cursor.SelectPath("./*"); while (cursor.ToNextSelection()) { XmlObject o = cursor.Object; if (o is CTP) { XWPFParagraph p = new XWPFParagraph((CTP)o, this); paragraphs.Add(p); bodyElements.Add(p); } if (o is CTTbl) { XWPFTable t = new XWPFTable((CTTbl)o, this); tables.Add(t); bodyElements.Add(t); } } cursor.Dispose();*/ }
// all of the contacts where second's edges intersect first's body // handles all cordinate transformation from each body to the world private IEnumerable<Contact> ContactsOnFirst(IBody first, IBody second) { IEdgeIntersector firstShape = first.CollisionShape; IEdgeIntersector secondShape = second.CollisionShape; Transform firstTransform = first.Dynamics.Transform; Transform secondTransform = second.Dynamics.Transform; var secondToFirst = new Transformation(secondTransform, firstTransform); if (IntersectStrats.HasStrategy(firstShape, secondShape)) { return IntersectStrats.EnactStrategy(firstShape, secondShape, secondToFirst.Reverse()).Select(i => new Contact(i, first, second)); } // general case return // everything is converted to the firsts local transform coords secondShape.Edges.SelectMany(secondEdge => firstShape.FindIntersections(secondToFirst.TransformEdge(secondEdge)) .Select(i => new Contact(firstTransform.ToWorldSpace(i), first, second))); // then to world coords }
public void Inverse(IBody body) { /* * Todo: * - Elbow Up + Elbow Down * - Reduce Calcs * * Jazar Pg. 331 */ var LtoF = (FootPosition + FootOffset) - BasePosition.ToVector3(); var relative = (BasePosition.RotationComponent * LtoF.ToMatrix4()); var angle1 = MathsHelper.Atan2(relative.Y, relative.X); var a = (Matrix4.RotateZ(angle1) * Matrix4.Translate(CoxaLength, 0, 0)).ToVector3(); var c = relative.ToVector3(); var atoc = c - a; var angle3 = 2 * MathsHelper.Atan2(((FemurLength + TibiaLength).Pow(2) - (atoc.X.Pow(2) + atoc.Z.Pow(2))).Sqrt(), (atoc.X.Pow(2) + atoc.Z.Pow(2) - (FemurLength - TibiaLength).Pow(2)).Sqrt()); var angle2 = MathsHelper.Atan2(atoc.Z, atoc.X) + MathsHelper.Atan2(TibiaLength * Angle.FromRadians(angle3).Sin(), FemurLength + TibiaLength * Angle.FromRadians(angle3).Cos()); CoxaServo.Angle = Angle.FromRadians((CoxaInvert ? -1 : 1) * (angle1 + CoxaOffset)); FemurServo.Angle = Angle.FromRadians((FemurInvert ? -1 : 1) * (angle2 + FemurOffset)); TibiaServo.Angle = Angle.FromRadians((TibiaInvert ? -1 : 1) * (angle3 + TibiaOffset)); }
public XWPFTable(CT_Tbl table, IBody part, int row, int col) : this(table, part) { CT_TblGrid ctTblGrid = table.AddNewTblGrid(); for (int j = 0; j < col; j++) { CT_TblGridCol ctGridCol= ctTblGrid.AddNewGridCol(); ctGridCol.w = 300; } for (int i = 0; i < row; i++) { XWPFTableRow tabRow = (GetRow(i) == null) ? CreateRow() : GetRow(i); for (int k = 0; k < col; k++) { if (tabRow.GetCell(k) == null) { tabRow.CreateCell(); } } } }
/** * If a table cell does not include at least one block-level element, then this document shall be considered corrupt */ public XWPFTableCell(CT_Tc cell, XWPFTableRow tableRow, IBody part) { this.ctTc = cell; this.part = part; this.tableRow = tableRow; // NB: If a table cell does not include at least one block-level element, then this document shall be considered corrupt. if(cell.GetPList().Count<1) cell.AddNewP(); bodyElements = new List<IBodyElement>(); paragraphs = new List<XWPFParagraph>(); tables = new List<XWPFTable>(); foreach (object o in ctTc.Items) { if (o is CT_P) { XWPFParagraph p = new XWPFParagraph((CT_P)o, this); paragraphs.Add(p); bodyElements.Add(p); } if (o is CT_Tbl) { XWPFTable t = new XWPFTable((CT_Tbl)o, this); tables.Add(t); bodyElements.Add(t); } if (o is CT_SdtBlock) { XWPFSDT c = new XWPFSDT((CT_SdtBlock)o, this); bodyElements.Add(c); } if (o is CT_SdtRun) { XWPFSDT c = new XWPFSDT((CT_SdtRun)o, this); bodyElements.Add(c); } } }
public AbstractXWPFSDT(CT_SdtPr pr, IBody part) { CT_String[] aliases = pr.GetAliasArray(); if (aliases != null && aliases.Length > 0) { title = aliases[0].val; } else { title = ""; } CT_String[] tags = pr.GetAliasArray(); if (tags != null && tags.Length > 0) { tag = tags[0].val; } else { tag = ""; } this.part = part; }
public EconomyController(GameState game, Id<Player> player, PlayerGameView view) : base(game) { this.view = view; this.player = game.Players[player]; this.economy = game.Economies.First(e => e.Player == this.player); this.body = this.economy.Body; view.FocusOnBody(this.body); this.controls = new PlayerControls(); this.stats = new[] { new EcoStatController(this.game, this, this.economy, EcoValue.Income, KeyboardAction.FromKey(Key.Number1),KeyboardAction.FromKey(Key.Number2), "1<>2"), new EcoStatController(this.game, this, this.economy, EcoValue.Projectiles, KeyboardAction.FromKey(Key.Q),KeyboardAction.FromKey(Key.W), "Q<>W"), new EcoStatController(this.game, this, this.economy, EcoValue.FireRate, KeyboardAction.FromKey(Key.A),KeyboardAction.FromKey(Key.S), "A<>S"), new EcoStatController(this.game, this, this.economy, EcoValue.Defenses, KeyboardAction.FromKey(Key.Z),KeyboardAction.FromKey(Key.X), "Z<>X"), }; }
public void FocusOnBody(IBody body) { this.body = body; }
public Exit(ISelect <_, Store <T> > origin, IBody <T> body) : this(origin, body, Return) { }
public async Task BuckledDyingDropItemsTest() { var options = new ServerIntegrationOptions { ExtraPrototypes = PROTOTYPES }; var server = StartServer(options); IEntity human = null; BuckleComponent buckle = null; HandsComponent hands = null; IBody body = null; await server.WaitIdleAsync(); await server.WaitAssertion(() => { var mapManager = IoCManager.Resolve <IMapManager>(); var entityManager = IoCManager.Resolve <IEntityManager>(); var gridId = new GridId(1); var grid = mapManager.GetGrid(gridId); var coordinates = grid.GridEntityId.ToCoordinates(); human = entityManager.SpawnEntity("BuckleDummy", coordinates); IEntity chair = entityManager.SpawnEntity("StrapDummy", coordinates); // Component sanity check Assert.True(human.TryGetComponent(out buckle)); Assert.True(chair.HasComponent <StrapComponent>()); Assert.True(human.TryGetComponent(out hands)); Assert.True(human.TryGetComponent(out body)); // Buckle Assert.True(buckle.TryBuckle(human, chair)); Assert.NotNull(buckle.BuckledTo); Assert.True(buckle.Buckled); // Put an item into every hand for (var i = 0; i < hands.Count; i++) { var akms = entityManager.SpawnEntity("RifleAk", coordinates); // Equip items Assert.True(akms.TryGetComponent(out ItemComponent item)); Assert.True(hands.PutInHand(item)); } }); await server.WaitRunTicks(10); await server.WaitAssertion(() => { // Still buckled Assert.True(buckle.Buckled); // With items in all hands foreach (var slot in hands.Hands) { Assert.NotNull(hands.GetItem(slot)); } var legs = body.GetPartsOfType(BodyPartType.Leg); // Break our guy's kneecaps foreach (var leg in legs) { body.RemovePart(leg); } }); await server.WaitRunTicks(10); await server.WaitAssertion(() => { // Still buckled Assert.True(buckle.Buckled); // Now with no item in any hand foreach (var slot in hands.Hands) { Assert.Null(hands.GetItem(slot)); } buckle.TryUnbuckle(human, true); }); }
public void RemoveBody(IBody iBody) { world.RemoveBody((TrueSync.Physics2D.Body)iBody); world.ProcessRemovedBodies(); }
public void setParent(IBody parent, float distanceFromParent) { this.Parent = parent; this.distanceFromParent = distanceFromParent; }
protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
/** * @brief The related GameObject is firstly set to be inactive then in a safe moment it will be destroyed. * * @param rigidBody Instance of a {@link TSRigidBody} **/ private static void DestroyTSRigidBody(GameObject tsColliderGO, IBody body) { tsColliderGO.gameObject.SetActive(false); instance.lockstep.Destroy(body); }
public Content(IBody <T> body) : this(body, Leases <T> .Default) { }
public Particle(IBody body, string particleTexture) { Body = body; Color = new Color(1f, 1f, 1f); ParticleTexture = particleTexture; }
/// <summary> /// Gets the <c>IJointOrientation</c> of the joint that mirrors the specified /// <c>JointTypeEx</c> (e.g., the left wrist mirrors the right wrist). /// </summary> public static IJointOrientation GetMirroredJointOrientation(this IBody body, JointTypeEx jointType) { return(body.JointOrientations[_mirroredJoints[jointType]]); }
public static ICommand Command(GameState game, FreeObject particle, IBody body) { return(new CommandImplementation(game, particle, body)); }
/// <summary> /// Returns the distance (in meters) between the two specified joints. /// </summary> public static double GetDistanceBetween(this IBody body, JointTypeEx jointTypeA, JointTypeEx jointTypeB) { return(body.GetVector(jointTypeA, jointTypeB).Length()); }
public BodyContentWriteStream(IBody body) : base(new TemporaryDataStorage()) { this.body = body; }
/// <summary> /// Initializes a new instance of the <see cref="Request"/> class. /// </summary> /// <param name="method">HTTP method.</param> /// <param name="url">Request URL.</param> /// <param name="body">HTTP body.</param> public Request(string method, string url, IBody body) { Method = method; Url = url; Body = body; }
public Class156(IHeader1 class146_1, IBody interface47_0) { this.class146_0 = class146_1; this.class147_0 = interface47_0 ?? new Body(); }
protected virtual void OnAddedToBody(IBody body) { }
private void _bodyReader_FrameArrived(object sender, BodyFrameArrivedEventArgs e) { if (!_bodyFrameEnable) { return; } IEnumerable <IBody> bodies = null; // to make the GetBitmap call a little cleaner using (var frame = e.FrameReference.AcquireFrame()) { if (frame != null) { frame.GetAndRefreshBodyData(_bodies); bodies = _bodies; } } if (bodies != null) { int i = 0; foreach (IBody body1 in bodies) { if (Scene.Instance != null && Kinect.Instance.Recorder.IsRecording) { if (body1.TrackingId != 0) { Person person1 = Scene.Instance.Persons.FirstOrDefault(p => p.TrackingId == (long)body1.TrackingId); if (person1 == null) { person1 = new Person( body1.TrackingId, Scene.Instance.Persons.Count ); Scene.Instance.Persons.Add(person1); } IJoint center = body1.Joints[JointType.SpineShoulder]; for (int j = i + 1; j < bodies.Count(); j++) { IBody body2 = bodies.ElementAt(j); if (body2.TrackingId != 0) { Person person2 = Scene.Instance.Persons.FirstOrDefault(p => p.TrackingId == (long)body2.TrackingId); if (person2 == null) { person2 = new Person( body2.TrackingId, Scene.Instance.Persons.Count ); Scene.Instance.Persons.Add(person2); } IJoint center2 = body2.Joints[JointType.SpineShoulder]; //double d = Relacion.distance(); Relation rel = new Relation(person1, person2, center, center2, Kinect.Instance.Recorder.getCurrentLocation()); if (rel.HasInteraction()) { Interaction.Instance.Relations.Add(rel); } } } } //if the current body TrackingId changed, update the corresponding gesture detector with the new value if (body1.TrackingId != Kinect.Instance.gestureDetectorList[i].TrackingId) { Kinect.Instance.gestureDetectorList[i].TrackingId = body1.TrackingId; // if the current body is tracked, unpause its detector to get VisualGestureBuilderFrameArrived events // if the current body is not tracked, pause its detector so we don't waste resources trying to get invalid gesture results Kinect.Instance.gestureDetectorList[i].IsPaused = body1.TrackingId == 0; } } i++; } bodies.MapDepthPositions(); //bodies.MapColorPositions(); MainWindow.Instance().bodyImageControl.Source = bodies.GetBitmap(Colors.LightGreen, Colors.Yellow); //OutputImage = bodies.GetBitmap(Colors.LightGreen, Colors.Yellow); } else { MainWindow.Instance().bodyImageControl.Source = null; //OutputImage = null; } }
protected virtual void OnRemovedFromBody(IBody old) { }
public Car(ICarFactory factory) { _body = factory.CreateBody(); _motor = factory.CreateMotor(); _cabin = factory.CreateCabin(); }
public static bool HasMechanismBehavior <T>(this IBody body) { return(body.Parts.Values.Any(p => p.HasMechanismBehavior <T>())); }
public async Task BuckledDyingDropItemsTest() { var server = StartServer(); IEntity human = null; IEntity chair = null; BuckleComponent buckle = null; StrapComponent strap = null; HandsComponent hands = null; IBody body = null; server.Assert(() => { var mapManager = IoCManager.Resolve <IMapManager>(); var mapId = new MapId(1); mapManager.CreateNewMapEntity(mapId); var entityManager = IoCManager.Resolve <IEntityManager>(); var gridId = new GridId(1); var grid = mapManager.CreateGrid(mapId, gridId); var coordinates = grid.GridEntityId.ToCoordinates(); var tileManager = IoCManager.Resolve <ITileDefinitionManager>(); var tileId = tileManager["underplating"].TileId; var tile = new Tile(tileId); grid.SetTile(coordinates, tile); human = entityManager.SpawnEntity("HumanMob_Content", coordinates); chair = entityManager.SpawnEntity("ChairWood", coordinates); // Component sanity check Assert.True(human.TryGetComponent(out buckle)); Assert.True(chair.TryGetComponent(out strap)); Assert.True(human.TryGetComponent(out hands)); Assert.True(human.TryGetComponent(out body)); // Buckle Assert.True(buckle.TryBuckle(human, chair)); Assert.NotNull(buckle.BuckledTo); Assert.True(buckle.Buckled); // Put an item into every hand for (var i = 0; i < hands.Count; i++) { var akms = entityManager.SpawnEntity("RifleAk", coordinates); // Equip items Assert.True(akms.TryGetComponent(out ItemComponent item)); Assert.True(hands.PutInHand(item)); } }); server.RunTicks(10); server.Assert(() => { // Still buckled Assert.True(buckle.Buckled); // With items in all hands foreach (var slot in hands.Hands) { Assert.NotNull(hands.GetItem(slot)); } var legs = body.GetPartsOfType(BodyPartType.Leg); // Break our guy's kneecaps foreach (var leg in legs) { body.RemovePart(leg); } }); server.RunTicks(10); server.Assert(() => { // Still buckled Assert.True(buckle.Buckled); // Now with no item in any hand foreach (var slot in hands.Hands) { Assert.Null(hands.GetItem(slot)); } }); await server.WaitIdleAsync(); }
public XWPFParagraph(CT_P prgrph, IBody part) { this.paragraph = prgrph; this.part = part; this.document = part.GetXWPFDocument(); if (document == null) { throw new NullReferenceException(); } // Build up the character runs runs = new List <XWPFRun>(); iRuns = new List <IRunElement>(); BuildRunsInOrderFromXml(paragraph.Items); // Look for bits associated with the runs foreach (XWPFRun run in runs) { CT_R r = run.GetCTR(); if (document != null) { for (int i = 0; i < r.Items.Count; i++) { object o = r.Items[i]; if (o is CT_FtnEdnRef) { CT_FtnEdnRef ftn = (CT_FtnEdnRef)o; footnoteText.Append("[").Append(ftn.id).Append(": "); XWPFFootnote footnote = null; if (r.ItemsElementName.Count > i && r.ItemsElementName[i] == RunItemsChoiceType.endnoteReference) { footnote = document.GetEndnoteByID(int.Parse(ftn.id)); if (footnote == null) { footnote = document.GetFootnoteByID(int.Parse(ftn.id)); } } else { footnote = document.GetFootnoteByID(int.Parse(ftn.id)); if (footnote == null) { footnote = document.GetEndnoteByID(int.Parse(ftn.id)); } } if (footnote != null) { bool first = true; foreach (XWPFParagraph p in footnote.Paragraphs) { if (!first) { footnoteText.Append("\n"); first = false; } footnoteText.Append(p.Text); } } footnoteText.Append("]"); } } } } }
/** * @brief Check if the collision between two RigidBodies is enabled. * * @param rigidBody1 First {@link RigidBody} * @param rigidBody2 Second {@link RigidBody} **/ public bool IsCollisionEnabled(IBody rigidBody1, IBody rigidBody2) { return(LayerCollisionMatrix.CollisionEnabled(gameObjectMap[rigidBody1], gameObjectMap[rigidBody2])); }
public Exit(ISelect <_, Store <T> > origin, IBody <T> body, Action <T[]> @return) { _origin = origin; _body = body; _return = @return; }
public bool Raycast(TSVector rayOrigin, TSVector rayDirection, RaycastCallback raycast, out IBody body, out TSVector normal, out FP fraction) { RigidBody rb; bool result = world.CollisionSystem.Raycast(rayOrigin, rayDirection, raycast, out rb, out normal, out fraction); body = rb; return(result); }
public Exit(ISelect <_, T[]> origin, IBody <T> body, Action <T[]> @return) : this(new Origin <_, T>(origin), body, @return) { }
public void RemoveBody(IBody iBody) { world.RemoveBody((RigidBody)iBody); }
public Parameters(FreeObject particle, IBody body) { this.particleId = particle.Id.Simple; this.bodyId = body.Id.Simple; }
/// <summary> /// Gets a <c>Bone</c> structure containing the two <c>IJoint</c> values /// that constitute the start and end of the specified <c>BoneTypeEx</c>. /// </summary> public static Bone GetBone(this IBody body, BoneTypeEx boneType) { return(new Bone(boneType, body.Joints[boneType.StartJoint], body.Joints[boneType.EndJoint])); }
public XWPFSDTContentCell(CT_SdtContentCell sdtContentCell, XWPFTableRow xwpfTableRow, IBody part) { StringBuilder sb = new StringBuilder(); //keep track of the following, //and add "\n" only before the start of a body //element if it is not the first body element. //index of cell in row int tcCnt = 0; //count of body objects int iBodyCnt = 0; int depth = 1; string sdtXml = sdtContentCell.ToString(); using (StringReader sr = new StringReader(sdtXml)) { XmlParserContext context = new XmlParserContext(null, POIXMLDocumentPart.NamespaceManager, null, XmlSpace.Preserve); using (XmlReader cursor = XmlReader.Create(sr, null, context)) { while (cursor.Read() && depth > 0) { if (cursor.NodeType == XmlNodeType.Text) { sb.Append(cursor.ReadContentAsString()); } else if (IsStartToken(cursor, "tr")) { tcCnt = 0; iBodyCnt = 0; } else if (IsStartToken(cursor, "tc")) { if (tcCnt++ > 0) { sb.Append("\t"); } iBodyCnt = 0; } else if (IsStartToken(cursor, "p") || IsStartToken(cursor, "tbl") || IsStartToken(cursor, "sdt")) { if (iBodyCnt > 0) { sb.Append("\n"); } iBodyCnt++; } } } } //IEnumerator cursor = sdtContentCell.Items.GetEnumerator(); //while (cursor.MoveNext() && depth > 0) //{ // //TokenType t = cursor.ToNextToken(); // object t = cursor.Current; // if (t is CT_Text)//?? // { // //sb.Append(cursor.TextValue); // } // else if (IsStartToken(cursor, "tr")) // { // tcCnt = 0; // iBodyCnt = 0; // } // else if (IsStartToken(cursor, "tc")) // { // if (tcCnt++ > 0) // { // sb.Append("\t"); // } // iBodyCnt = 0; // } // else if (IsStartToken(cursor, "p") || // IsStartToken(cursor, "tbl") || // IsStartToken(cursor, "sdt")) // { // if (iBodyCnt > 0) // { // sb.Append("\n"); // } // iBodyCnt++; // } // //if (cursor.IsStart()) // //{ // // depth++; // //} // //else if (cursor.IsEnd()) // //{ // // depth--; // //} //} text = sb.ToString(); }
public CommandImplementation(GameState game, FreeObject particle, IBody body) : base(CommandType.ParticlePlanetCollision, game) { this.particle = particle; this.body = body; }
public XWPFParagraph(CT_P prgrph, IBody part) { this.paragraph = prgrph; this.part = part; this.document = part.GetXWPFDocument(); if (document == null) { throw new NullReferenceException(); } // Build up the character runs runs = new List<XWPFRun>(); BuildRunsInOrderFromXml(paragraph.Items); // Look for bits associated with the runs foreach (XWPFRun run in runs) { CT_R r = run.GetCTR(); if (document != null) { foreach (object o in r.Items) { if (o is CT_FtnEdnRef) { CT_FtnEdnRef ftn = (CT_FtnEdnRef)o; footnoteText.Append("[").Append(ftn.id).Append(": "); XWPFFootnote footnote = document.GetFootnoteByID(int.Parse(ftn.id)); if (footnote == null) footnote = document.GetEndnoteByID(int.Parse(ftn.id)); //ftn.DomNode.LocalName.Equals("footnoteReference") ? // document.GetFootnoteByID(ftn.Id.IntValue()) : // document.GetEndnoteByID(ftn.Id.IntValue()); bool first = true; foreach (XWPFParagraph p in footnote.Paragraphs) { if (!first) { footnoteText.Append("\n"); first = false; } footnoteText.Append(p.Text); } footnoteText.Append("]"); } } } } // Get all our child nodes in order, and process them // into XWPFRuns where we can /*XmlCursor c = paragraph.NewCursor(); c.SelectPath("child::*"); while (c.ToNextSelection()) { XmlObject o = c.Object; if(o is CT_R) { Runs.Add(new XWPFRun((CT_R)o, this)); } if(o is CT_Hyperlink) { CT_Hyperlink link = (CT_Hyperlink)o; foreach(CTR r in link.RList) { Runs.Add(new XWPFHyperlinkRun(link, r, this)); } } if(o is CT_SdtRun) { CT_SdtContentRun run = ((CT_SdtRun)o).SdtContent; foreach(CTR r in Run.RList) { Runs.Add(new XWPFRun(r, this)); } } if(o is CT_RunTrackChange) { foreach(CTR r in ((CT_RunTrackChange)o).RList) { Runs.Add(new XWPFRun(r, this)); } } if(o is CT_SimpleField) { foreach(CTR r in ((CT_SimpleField)o).RList) { Runs.Add(new XWPFRun(r, this)); } } }*/ }
public Content(IBody <T> body, IStores <T> stores) { _body = body; _stores = stores; }