public void ProcessAction(Action action) { switch (action) { case FinishGameAction _: _gameFinished = true; break; case SelectCellAction selectCellAction: _boardManager.SelectCell(_board, selectCellAction.CellPosition); // All the cells that are not mines has been selected. We WON. if (UserWon()) { _gameFinished = true; _boardPrinter.PrintBoardWithCoords(_board); MineSweeperConsole.WriteLine("YOU WON"); } break; case FlagCellAction flagCellAction: _boardManager.FlagCell(_board, flagCellAction.CellPosition); break; } }