예제 #1
0
        public void Update()
        {
            if (this.Location.Y >= initialLocation.Y)
            {
                this.Location = initialLocation;
                fallingSpeed  = new Vector2(0, 0);
            }
            else
            {
                this.Location = new Vector2(this.Location.X, this.Location.Y + fallingSpeed.Y);
                fallingSpeed  = new Vector2(0, fallingSpeed.Y + fallingAcce.Y);
            }

            state.Update();
            destinationRect = state.MakeDestinationRectangle(Location);
        }
예제 #2
0
        public void Update()
        {
            if (Location.Y >= initialLocation.Y)
            {
                Location     = initialLocation;
                fallingSpeed = new Vector2(GameUtilities.StationaryVelocity, GameUtilities.StationaryVelocity);
            }
            else
            {
                Location     = new Vector2(Location.X, Location.Y + fallingSpeed.Y);
                fallingSpeed = new Vector2(GameUtilities.StationaryVelocity, fallingSpeed.Y + fallingAcce.Y);
            }

            state.Update();
            destinationRect = state.MakeDestinationRectangle(Location);
        }