private void OnStructureAttaching(IStructureVM context, IBinder <IContextWrapper <IStructureVM> > binder) { switch (context) { case RectangularStructureVM rp: { RectanguarStructureV v = new RectanguarStructureV(); binder.AttachChild(rp, v); _view = v; _layout.Controls.Add(v); break; } case CircularStructureVM cp: { CircularStructureV v = new CircularStructureV(); binder.AttachChild(cp, v); _view = v; _layout.Controls.Add(v); break; } case ShapedStructureVM sp: { ShapedStructureV v = new ShapedStructureV(_loadDialog); binder.AttachChild(sp, v); _view = v; _layout.Controls.Add(v); break; } } }
private void OnGeneratorAttaching(IGeneratorVM context, IBinder <IContextWrapper <IGeneratorVM> > binder) { switch (context) { case RecursiveBacktrackerGeneratorVM rbg: { RecursiveBacktrackerGeneratorV v = new RecursiveBacktrackerGeneratorV(); binder.AttachChild(rbg, v); _view = v; _layout.Controls.Add(v); break; } case GrowingTreeGeneratorVM gt: { GrowingTreeGeneratorV v = new GrowingTreeGeneratorV(); binder.AttachChild(gt, v); _view = v; _layout.Controls.Add(v); break; } } }
public void OnContextAttach(AppVM context, IList <IBinding> bindings, IBinder <AppVM> binder) { Generator.Attaching += OnGeneratorAttaching; Solver.Attaching += OnSolverAttaching; Drawer.Attaching += OnDrawerGeneratorAttaching; Progress.Attaching += OnProgressGeneratorAttaching; binder.AttachChild(context.Generator, Generator); binder.AttachChild(context.Solver, Solver); binder.AttachChild(context.Drawer, Drawer); binder.AttachChild(context.Progress, Progress); }
public void OnContextAttach(GeneratorVM context, IList <IBinding> bindings, IBinder <GeneratorVM> binder) { StructureSelector.Attaching += OnStructureSelectorAttaching; GeneratorSelector.Attaching += OnGeneratorSelectorAttaching; bindings.Add(Binder.Side(Seed).To(context.Seed).Using(BindingFlow.TwoWay)); binder.AttachChild(context.StructureSelector, StructureSelector); binder.AttachChild(context.GeneratorSelector, GeneratorSelector); Seed.ValueChanged += SeedOnValueChanged; _generateClickHandler = (s, e) => context.GenerateMaze(); _generateButton.Click += _generateClickHandler; _seedTextBox.TextChanged += SeedTextBoxOnTextChanged; }
public void OnContextAttach(StructureSelectorVM context, IList <IBinding> bindings, IBinder <StructureSelectorVM> binder) { Structure.Attaching += OnStructureAttaching; Structure.Destroying += OnStructureDestroying; bindings.Add(Binder.Side(AvailableTypes).To(context.AvailableTypes).Using(BindingFlow.OneWay)); bindings.Add(Binder.Side(Type).To(context.Type).Using(BindingFlow.TwoWay)); binder.AttachChild(context.Structure, Structure); AvailableTypes.ValueChanged += AvailableTypesOnValueChanged; _selector.SelectedValueChanged += SelectorOnSelectedValueChanged; }
public void OnContextAttach(GeneratorSelectorVM context, IList <IBinding> bindings, IBinder <GeneratorSelectorVM> binder) { Generator.Attaching += OnGeneratorAttaching; Generator.Destroying += OnGeneratorDestroying; bindings.Add(Binder.Side(AvailableTypes).To(context.AvailableTypes).Using(BindingFlow.OneWay)); bindings.Add(Binder.Side(Type).To(context.Type).Using(BindingFlow.TwoWay)); binder.AttachChild(context.Generator, Generator); _selector.SelectedValueChanged += SelectorOnSelectedValueChanged; AvailableTypes.ValueChanged += AvailableTypesOnValueChanged; }
private void OnGeneratorSelectorAttaching(GeneratorSelectorVM context, IBinder <IContextWrapper <GeneratorSelectorVM> > binder) { binder.AttachChild(context, _generatorSelectorV); }
private void OnStructureSelectorAttaching(StructureSelectorVM context, IBinder <IContextWrapper <StructureSelectorVM> > binder) { binder.AttachChild(context, _structureSelectorV); }
private void OnProgressGeneratorAttaching(ProgressVM context, IBinder <IContextWrapper <ProgressVM> > binder) { binder.AttachChild(context, _progressV); }
private void OnDrawerGeneratorAttaching(DrawerVM context, IBinder <IContextWrapper <DrawerVM> > binder) { binder.AttachChild(context, _drawerV); }
private void OnSolverAttaching(SolverVM context, IBinder <IContextWrapper <SolverVM> > binder) { binder.AttachChild(context, _solverV); }