public bool TryTracking(int npcIndex) { if (npcIndex < 0 || npcIndex > 200) { return(false); } NPC nPC = Main.npc[npcIndex]; if (!nPC.active) { return(false); } BigProgressBarInfo bigProgressBarInfo = default(BigProgressBarInfo); bigProgressBarInfo.npcIndexToAimAt = npcIndex; BigProgressBarInfo info = bigProgressBarInfo; IBigProgressBar bigProgressBar = _bossBar; if (_bossBarsByNpcNetId.TryGetValue(nPC.netID, out var value)) { bigProgressBar = value; } if (!bigProgressBar.ValidateAndCollectNecessaryInfo(info)) { return(false); } _currentBar = bigProgressBar; _info = info; return(true); }
public bool TryTracking(int npcIndex) { if (npcIndex < 0 || npcIndex > 200) { return(false); } NPC npc = Main.npc[npcIndex]; if (!npc.active) { return(false); } BigProgressBarInfo info = new BigProgressBarInfo() { npcIndexToAimAt = npcIndex }; IBigProgressBar bigProgressBar1 = (IBigProgressBar)this._bossBar; IBigProgressBar bigProgressBar2; if (this._bossBarsByNpcNetId.TryGetValue(npc.netID, out bigProgressBar2)) { bigProgressBar1 = bigProgressBar2; } if (!bigProgressBar1.ValidateAndCollectNecessaryInfo(ref info)) { return(false); } this._currentBar = bigProgressBar1; this._info = info; return(true); }
public void Update() { if (_currentBar == null) { TryFindingNPCToTrack(); } if (_currentBar != null && !_currentBar.ValidateAndCollectNecessaryInfo(_info)) { _currentBar = null; } }