예제 #1
0
        public bool ManualShot(Point target, IBattlefield battlefield)
        {
            if (!battlefield.IsPointInField(target))
            {
                throw new IndexOutOfRangeException($"Point {target.X}, {target.Y} is not in field");
            }

            var cell = battlefield[target];

            if (cell.State.HasFlag(CellState.WasFired))
            {
                throw new ArgumentException($"Can't shoot fired cell: {target.X}, {target.Y}");
            }
            cell.State = battlefield[target].State | CellState.WasFired;

            if (!cell.State.HasFlag(CellState.Ship))
            {
                return(false);
            }
            var ship = battlefield.Ships.Find(s => s.Cells.Contains(cell));

            ship.State = ship.Cells.All(c =>
                                        c.State.HasFlag(CellState.WasFired))
                ? ShipState.Destroyed
                : ShipState.Damaged;
            if (ship.State == ShipState.Damaged)
            {
                AutoShotMethod = new RandomNearShot(this);
            }
            return(true);
        }
예제 #2
0
        private void PlaceShipRandomly(int shipSize)
        {
            var random = RandomHelper.GetHelper();

            var emptyCells = GetEmptyCells();
            var randomCell = random.GetRandomCell(emptyCells);
            var isVertical = random.GetRandomBool();

            List <Cell> range = new();

            do
            {
                var pointRange = GetPointRange(randomCell.Coordinates, shipSize, isVertical);
                //if some points are outside of the field,
                //get new start point, new random direction and skip iteration
                if (pointRange.All(p => _battlefield.IsPointInField(p)))
                {
                    range.Clear();
                    range.AddRange(pointRange.Select(point => _battlefield[point]));
                }
                randomCell = random.GetRandomCell(emptyCells);
                isVertical = random.GetRandomBool();
            } while (!IsRangeOfCellSuitable(range, emptyCells));

            foreach (var cell in range)
            {
                cell.State = CellState.Ship;
            }
            _battlefield.Ships.Add(new Ship(range));

            EncircleShip(range);
        }