예제 #1
0
        public void AddWeapon(IBattleWeapon tw)
        {
            if (Avatar.MonsterConfig.IsBuilding)
            {
                NLog.Warn(string.Format("AddWeapon to building {0}", Avatar.Id));
                return;
            }

            if (Weapon != null)
            {
                Weapon.CheckWeaponEffect(this, -1);
            }
            Weapon = tw;
            //  EAddonBook.UpdateWeaponData(Weapon, OwnerPlayer.State.Weaponskills.Keys(), OwnerPlayer.State.Weaponskills.Values());
            Weapon.CheckWeaponEffect(this, 1);
        }
예제 #2
0
        public void AddWeapon(IBattleWeapon tw)
        {
            if (Avatar.MonsterConfig.IsBuilding)
            {
                NLog.Warn(string.Format("AddWeapon to building {0}", Avatar.Id));
                return;
            }

            if (Weapon != null)
                Weapon.CheckWeaponEffect(this, -1);
            Weapon = tw;
            //  EAddonBook.UpdateWeaponData(Weapon, OwnerPlayer.State.Weaponskills.Keys(), OwnerPlayer.State.Weaponskills.Values());
            Weapon.CheckWeaponEffect(this, 1);
        }