public void Ignite(ViewModel vm, ItemRepresentation itemRep, IBasicTorchItem torchItem) { if (torchItem != null) { torchItem.Ignite(); } bool flag = vm != null; GameObject obj2 = null; if (flag) { Socket.Slot slot = vm.socketMap["muzzle"]; obj2 = slot.socket.InstantiateAsChild(this.FirstPersonLightPrefab, false); if (torchItem != null) { torchItem.light = obj2; } } else if (((torchItem == null) || (torchItem.light == null)) && (!itemRep.networkView.isMine || actor.forceThirdPerson)) { if (this.ThirdPersonLightPrefab != null) { ((BasicTorchItemRep)itemRep)._myLightPrefab = this.ThirdPersonLightPrefab; } ((BasicTorchItemRep)itemRep).RepIgnite(); if ((((BasicTorchItemRep)itemRep)._myLight != null) && (torchItem != null)) { torchItem.light = ((BasicTorchItemRep)itemRep)._myLight; } } }
public void DoActualExtinguish(ItemRepresentation itemRep, IBasicTorchItem itemInstance, ViewModel vm) { if (itemInstance == null) { Debug.Log("inst null"); } if (itemRep == null) { Debug.Log("rep null"); } if (vm == null) { Debug.Log("vm null "); } itemInstance.Extinguish(); }
public void DoActualIgnite(ItemRepresentation itemRep, IBasicTorchItem itemInstance, ViewModel vm) { this.Ignite(vm, itemRep, itemInstance); itemRep.Action(2, RPCMode.Server); }