void IWorker.Run(IBasic basic) { if (basic is TBasic) { Run((TBasic)basic); } }
private static async Task Dump(IBasic basic) { try { var report = await basic.Get(); WriteInfo($"Basic: {report.Value}"); } catch (Exception ex) { WriteError(ex); } }
public void AttributedMapper_BasicTest_OneInstance() { var engine = new AttributedMapper(); Assert.IsNotNull(engine, "Engine can not be null"); var instance = new object(); IBasic resultant = null; resultant = engine.CreateInstance <IBasic>(instance); Assert.IsNotNull(resultant, "Resultant can not be null"); var type = resultant.GetType(); VerifyType_Single_Instance(type, "Basic", typeof(object)); }
// Use this for initialization void Start() { if (castedPlayer == null) { Debug.Log("SENTRY TURRET DOES NOT HAVE CASTED PLAYER"); Destroy(gameObject); } pylon = transform.FindDeepChild("Turret"); gunfx = new Transform[3]; gunfx[0] = pylon.FindChild("Gun0"); gunfx[1] = pylon.FindChild("Gun1"); gunfx[2] = pylon.FindChild("Gun2"); tm = GameObject.FindWithTag("TeamManager").GetComponent <TeamManager>(); sentryAbility = new SentryShot(); watchedEnemies = new HashSet <GameObject>(); visibleEnemies = new HashSet <GameObject>(); StartCoroutine(addCurrentEnemiesToWatched()); }
public static int TransformID(IBasic obj) { return obj.ID * 10; }
//puts basic ability into the displayed players Basic public void updateBasicAbility(IBasic ability) { displayedPlayer.abilities.Basic = ability; }
public ConfusedClass(IBase baseClass, IBasic basic) { }
public ConfusedClass(IBasic basic) { this.basic = basic; }
public static string GetTitle(IBasic that) => that.Value <string>("title");