private void ExitSceneComplete() { //进加载 if (lastSceneState != null) { lastSceneState.ExitScene(); SceneManager.LoadScene((int)currentSceneState.scene); } currentSceneState.EnterScene(); //进正式场景 }
private void ExitSceneComplete() { lastSceneState.ExitScene(); currentSceneState.EnterScene(); HideMask(); }