/// <summary> /// Initializes a new instance of the <see cref="HudBase"/> class. /// </summary> /// <param name="aw">The aw.</param> /// <param name="engine">The engine.</param> /// <param name="id">The id.</param> /// <param name="content">The content.</param> /// <param name="type">The type.</param> /// <param name="origin">The origin.</param> /// <param name="opacity">The opacity.</param> /// <param name="position">The position.</param> /// <param name="flags">The flags.</param> /// <param name="size">The size.</param> /// <param name="color">The color.</param> protected HudBase(Instance aw, IBaseBotEngine engine, int id, string content, HudType type, HudOrigin origin, float opacity, Vector3 position, HudElementFlag flags, Vector3 size, int color) { this._aw = aw; Engine = engine; Id = id; Content = content; Type = type; Origin = origin; Opacity = opacity; Position = position; Flags = flags; Size = size; Color = color; }
void SimpleScript_AvatarEventAdd(IBaseBotEngine sender, IEventAvatarAddArgs e) { }
/// <summary> /// Initializes a new instance of the <see cref="BaseBotInteractionScript"/> class. /// TODO: this should be called somehow when the script is started. /// </summary> /// <param name="engine">The engine.</param> internal BaseBotInteractionScript(IBaseBotEngine engine) { _engine = engine; }