void FixedUpdate() { if (isEnabled) { Skeleton userSkeleton = CurrentUserTracker.CurrentSkeleton; float totalScore = 0; if (userSkeleton != null) { Skeleton techniqueSkeleton = TechniqueAvatar.CurSkeleton; ComparisonFrameData result = Comparer.Compare(userSkeleton, techniqueSkeleton); UserAvatar.SetColor(result); totalScore = result.TotalScore; if (1 - totalScore < MIN_SCORE_THRESHOLD) { Comparer.Curve = RelaxedCurveProvider.Curve; CountdownTimer.SetRunning(true); } else { Comparer.Curve = CurveProvider.Curve; CountdownTimer.SetRunning(false); CountdownTimer.Reset(); CountdownTimer.Text = "Into Position"; } } ScoreBar.UpdateScore(totalScore); } }
void FixedUpdate() { ComparisonFrameData comparison = comparer.Compare(UserAvatar.CurSkeleton, TechniqueAvatar.CurSkeleton); UserAvatar.SetColor(comparison); float totalScore = comparison.TotalScore; //float totalScore = Mathf.Sqrt(comparison.JointScores.Values.Min()); FrameScoreBar.UpdateScore(totalScore); }