public void SetUp()
        {
            _unitOfWorkFactory    = new FakeUnitOfWorkFactory();
            _characterFactory     = Substitute.For <ICharacterFactory>();
            _itemService          = Substitute.For <IItemService>();
            _authorizationUtil    = Substitute.For <IAuthorizationUtil>();
            _characterHistoryUtil = Substitute.For <ICharacterHistoryUtil>();
            _mapper = Substitute.For <IMapper>();
            _characterModifierUtil      = Substitute.For <ICharacterModifierUtil>();
            _notificationSessionFactory = new FakeNotificationSessionFactory();
            _characterUtil = Substitute.For <ICharacterUtil>();
            _itemUtil      = Substitute.For <IItemUtil>();

            _service = new CharacterService(
                _unitOfWorkFactory,
                _characterFactory,
                _itemService,
                _authorizationUtil,
                _characterHistoryUtil,
                _mapper,
                _characterModifierUtil,
                _notificationSessionFactory,
                _characterUtil,
                _itemUtil
                );
        }
예제 #2
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        public void SetUp()
        {
            _unitOfWorkFactory          = new FakeUnitOfWorkFactory();
            _itemFactory                = Substitute.For <IItemFactory>();
            _notificationSessionFactory = new FakeNotificationSessionFactory();
            _authorizationUtil          = Substitute.For <IAuthorizationUtil>();
            _itemUtil             = Substitute.For <IItemUtil>();
            _characterHistoryUtil = Substitute.For <ICharacterHistoryUtil>();
            _jsonUtil             = Substitute.For <IJsonUtil>();
            _itemTemplateUtil     = Substitute.For <IItemTemplateUtil>();
            _actionsUtil          = Substitute.For <IActionsUtil>();
            _rngUtil      = Substitute.For <IRngUtil>();
            _itemDataUtil = Substitute.For <IItemDataUtil>();

            _service = new ItemService(
                _unitOfWorkFactory,
                _itemFactory,
                _notificationSessionFactory,
                _authorizationUtil,
                _itemUtil,
                _characterHistoryUtil,
                _jsonUtil,
                _rngUtil,
                _itemTemplateUtil,
                _actionsUtil,
                _itemDataUtil
                );
        }
        public void SetUp()
        {
            _unitOfWorkFactory = new FakeUnitOfWorkFactory();
            _authorizationUtil = Substitute.For <IAuthorizationUtil>();

            _service = new MonsterTemplateService(_unitOfWorkFactory, _authorizationUtil);
        }
예제 #4
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 public ItemTemplateSubCategoryService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil
     )
 {
     _unitOfWorkFactory = unitOfWorkFactory;
     _authorizationUtil = authorizationUtil;
 }
예제 #5
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 public MonsterTypeService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil
     )
 {
     _unitOfWorkFactory = unitOfWorkFactory;
     _authorizationUtil = authorizationUtil;
 }
예제 #6
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 public EventService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil
     )
 {
     _unitOfWorkFactory = unitOfWorkFactory;
     _authorizationUtil = authorizationUtil;
 }
예제 #7
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 public NpcService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil,
     IJsonUtil jsonUtil
     )
 {
     _unitOfWorkFactory = unitOfWorkFactory;
     _authorizationUtil = authorizationUtil;
     _jsonUtil          = jsonUtil;
 }
 public CharacterBackupService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil,
     IMapper mapper
     )
 {
     _unitOfWorkFactory = unitOfWorkFactory;
     _authorizationUtil = authorizationUtil;
     _mapper            = mapper;
 }
예제 #9
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 public ItemTemplateSectionService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil,
     IItemTemplateUtil itemTemplateUtil
     )
 {
     _unitOfWorkFactory = unitOfWorkFactory;
     _authorizationUtil = authorizationUtil;
     _itemTemplateUtil  = itemTemplateUtil;
 }
        public void SetUp()
        {
            var unitOfWorkFactory = Substitute.For <IUnitOfWorkFactory>();

            _unitOfWork = Substitute.For <IUnitOfWork>();
            unitOfWorkFactory.CreateUnitOfWork().Returns(_unitOfWork);
            _itemTemplateSubCategoryRepository = Substitute.For <IItemTemplateSubCategoryRepository>();
            _unitOfWork.ItemTemplateSubCategories.Returns(_itemTemplateSubCategoryRepository);
            _authorizationUtil = Substitute.For <IAuthorizationUtil>();
            _itemTemplateSubCategoryService = new ItemTemplateSubCategoryService(unitOfWorkFactory, _authorizationUtil);
        }
예제 #11
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 public MapService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IJsonUtil jsonUtil,
     IAuthorizationUtil authorizationUtil,
     IMapImageUtil mapImageUtil
     )
 {
     _unitOfWorkFactory = unitOfWorkFactory;
     _jsonUtil          = jsonUtil;
     _authorizationUtil = authorizationUtil;
     _mapImageUtil      = mapImageUtil;
 }
        public void SetUp()
        {
            _unitOfWorkFactory = new FakeUnitOfWorkFactory();
            _authorizationUtil = Substitute.For <IAuthorizationUtil>();
            _itemTemplateUtil  = Substitute.For <IItemTemplateUtil>();

            _service = new ItemTemplateSectionService(
                _unitOfWorkFactory,
                _authorizationUtil,
                _itemTemplateUtil
                );
        }
예제 #13
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 public CharacterUtil(
     IAuthorizationUtil authorizationUtil,
     ICharacterHistoryUtil characterHistoryUtil,
     IJsonUtil jsonUtil,
     IOriginUtil originUtil
     )
 {
     _authorizationUtil    = authorizationUtil;
     _characterHistoryUtil = characterHistoryUtil;
     _jsonUtil             = jsonUtil;
     _originUtil           = originUtil;
 }
예제 #14
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 public UserService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IPasswordHashingService passwordHashingService,
     IMailService mailService,
     IAuthorizationUtil authorizationUtil
     )
 {
     _unitOfWorkFactory      = unitOfWorkFactory;
     _passwordHashingService = passwordHashingService;
     _mailService            = mailService;
     _authorizationUtil      = authorizationUtil;
 }
예제 #15
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 public LootService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil,
     INotificationSessionFactory notificationSessionFactory,
     IItemService itemService
     )
 {
     _unitOfWorkFactory          = unitOfWorkFactory;
     _authorizationUtil          = authorizationUtil;
     _notificationSessionFactory = notificationSessionFactory;
     _itemService = itemService;
 }
예제 #16
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        public void SetUp()
        {
            _unitOfWorkFactory      = new FakeUnitOfWorkFactory();
            _mailService            = Substitute.For <IMailService>();
            _passwordHashingService = Substitute.For <IPasswordHashingService>();
            _authorizationUtil      = Substitute.For <IAuthorizationUtil>();

            _service = new UserService(
                _unitOfWorkFactory,
                _passwordHashingService,
                _mailService,
                _authorizationUtil
                );
        }
예제 #17
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        public void SetUp()
        {
            _unitOfWorkFactory          = new FakeUnitOfWorkFactory();
            _authorizationUtil          = Substitute.For <IAuthorizationUtil>();
            _notificationSessionFactory = Substitute.For <INotificationSessionFactory>();
            _itemService = Substitute.For <IItemService>();

            _service = new LootService(
                _unitOfWorkFactory,
                _authorizationUtil,
                _notificationSessionFactory,
                _itemService
                );
        }
예제 #18
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 public ItemTemplateService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil,
     IMapper mapper,
     IItemTemplateUtil itemTemplateUtil,
     IStringCleanupUtil stringCleanupUtil
     )
 {
     _unitOfWorkFactory = unitOfWorkFactory;
     _authorizationUtil = authorizationUtil;
     _mapper            = mapper;
     _itemTemplateUtil  = itemTemplateUtil;
     _stringCleanupUtil = stringCleanupUtil;
 }
예제 #19
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        public void SetUp()
        {
            var unitOfWorkFactory = Substitute.For <IUnitOfWorkFactory>();

            _unitOfWork = Substitute.For <IUnitOfWork>();
            unitOfWorkFactory.CreateUnitOfWork().Returns(_unitOfWork);
            _effectRepository = Substitute.For <IEffectRepository>();
            _unitOfWork.Effects.Returns(_effectRepository);
            _effectSubCategoryRepository = Substitute.For <IEffectSubCategoryRepository>();
            _unitOfWork.EffectSubCategories.Returns(_effectSubCategoryRepository);
            _effectTypeRepository = Substitute.For <IEffectTypeRepository>();
            _unitOfWork.EffectTypes.Returns(_effectTypeRepository);
            _authorizationUtil = Substitute.For <IAuthorizationUtil>();
            _effectService     = new EffectService(unitOfWorkFactory, _authorizationUtil);
        }
예제 #20
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 public void SetUp()
 {
     _unitOfWorkFactory = new FakeUnitOfWorkFactory();
     _authorizationUtil = Substitute.For <IAuthorizationUtil>();
     _mapper            = Substitute.For <IMapper>();
     _itemTemplateUtil  = Substitute.For <IItemTemplateUtil>();
     _stringCleanupUtil = Substitute.For <IStringCleanupUtil>();
     _service           = new ItemTemplateService(
         _unitOfWorkFactory,
         _authorizationUtil,
         _mapper,
         _itemTemplateUtil,
         _stringCleanupUtil
         );
 }
예제 #21
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 public MonsterService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil,
     IActiveStatsModifierUtil activeStatsModifierUtil,
     INotificationSessionFactory notificationSessionFactory,
     IJsonUtil jsonUtil,
     ITimeService timeService,
     IItemService itemService
     )
 {
     _unitOfWorkFactory          = unitOfWorkFactory;
     _authorizationUtil          = authorizationUtil;
     _activeStatsModifierUtil    = activeStatsModifierUtil;
     _notificationSessionFactory = notificationSessionFactory;
     _jsonUtil    = jsonUtil;
     _timeService = timeService;
     _itemService = itemService;
 }
예제 #22
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        public void SetUp()
        {
            _unitOfWorkFactory          = new FakeUnitOfWorkFactory();
            _authorizationUtil          = Substitute.For <IAuthorizationUtil>();
            _activeStatsModifierUtil    = Substitute.For <IActiveStatsModifierUtil>();
            _notificationSessionFactory = new FakeNotificationSessionFactory();
            _jsonUtil    = Substitute.For <IJsonUtil>();
            _timeService = Substitute.For <ITimeService>();
            _itemService = Substitute.For <IItemService>();

            _service = new MonsterService(
                _unitOfWorkFactory,
                _authorizationUtil,
                _activeStatsModifierUtil,
                _notificationSessionFactory,
                _jsonUtil,
                _timeService,
                _itemService
                );
        }
예제 #23
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 public GroupService(
     IUnitOfWorkFactory unitOfWorkFactory,
     IAuthorizationUtil authorizationUtil,
     INotificationSessionFactory notificationSessionFactory,
     IMapper mapper,
     IDurationUtil durationUtil,
     IGroupUtil groupUtil,
     IGroupHistoryUtil groupHistoryUtil,
     IGroupConfigUtil groupConfigUtil
     )
 {
     _unitOfWorkFactory          = unitOfWorkFactory;
     _authorizationUtil          = authorizationUtil;
     _mapper                     = mapper;
     _notificationSessionFactory = notificationSessionFactory;
     _durationUtil               = durationUtil;
     _groupUtil                  = groupUtil;
     _groupHistoryUtil           = groupHistoryUtil;
     _groupConfigUtil            = groupConfigUtil;
 }
예제 #24
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        public void SetUp()
        {
            _unitOfWorkFactory          = new FakeUnitOfWorkFactory();
            _authorizationUtil          = Substitute.For <IAuthorizationUtil>();
            _notificationSessionFactory = new FakeNotificationSessionFactory();
            _mapper           = Substitute.For <IMapper>();
            _groupUtil        = Substitute.For <IGroupUtil>();
            _durationUtil     = Substitute.For <IDurationUtil>();
            _groupHistoryUtil = Substitute.For <IGroupHistoryUtil>();
            _groupConfigUtil  = Substitute.For <IGroupConfigUtil>();

            _service = new GroupService(
                _unitOfWorkFactory,
                _authorizationUtil,
                _notificationSessionFactory,
                _mapper,
                _durationUtil,
                _groupUtil,
                _groupHistoryUtil,
                _groupConfigUtil
                );
        }
예제 #25
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 public CharacterService(
     IUnitOfWorkFactory unitOfWorkFactory,
     ICharacterFactory characterFactory,
     IItemService itemService,
     IAuthorizationUtil authorizationUtil,
     ICharacterHistoryUtil characterHistoryUtil,
     IMapper mapper,
     ICharacterModifierUtil characterModifierUtil,
     INotificationSessionFactory notificationSessionFactory,
     ICharacterUtil characterUtil,
     IItemUtil itemUtil
     )
 {
     _unitOfWorkFactory    = unitOfWorkFactory;
     _characterFactory     = characterFactory;
     _itemService          = itemService;
     _authorizationUtil    = authorizationUtil;
     _characterHistoryUtil = characterHistoryUtil;
     _mapper = mapper;
     _characterModifierUtil      = characterModifierUtil;
     _notificationSessionFactory = notificationSessionFactory;
     _characterUtil = characterUtil;
     _itemUtil      = itemUtil;
 }
 public OpportunityAuthController(IOpportunityBusiness opportunityBusiness, IAuthorizationUtil authorizationUtil)
 {
     _opportunityBusiness = opportunityBusiness;
     _authorizationUtil   = authorizationUtil;
 }
예제 #27
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 public UserController(IUserBusiness userBusiness, IAuthorizationUtil authorizationUtil)
 {
     _userBusiness      = userBusiness;
     _authorizationUtil = authorizationUtil;
 }
 public OpportunityResponseController(IOpportunityResponseBusiness opportunityResponseBusiness, IFileBusiness fileBusiness, IAuthorizationUtil authorizationUtil)
 {
     _opportunityResponseBusiness = opportunityResponseBusiness;
     _authorizationUtil           = authorizationUtil;
     _fileBusiness = fileBusiness;
 }