public ManageController(IAuthenticationRepository authRepository, IAuthUserCharacterRepository authUserCharRepository, IShardRepository shardRepository, IGuildRepository guildRepository, IGuildRankRepository guildRankRepository, IAuthUserCharacterGuildApplicationRepository authUserCharacterGuildApplicationRepository, ILogger logger) { //_repository = repository; _authRepository = authRepository; _authUserCharRepository = authUserCharRepository; _shardRepository = shardRepository; _guildRepository = guildRepository; _guildRankRepository = guildRankRepository; _authUserCharacterGuildApplicationRepository = authUserCharacterGuildApplicationRepository; _logger = logger; }
public GuildController(ILogger logger, IGuildRepository guildRepository, IAuthenticationRepository authRepository, IGuildRankRepository guildRankRepository, IAuthUserCharacterGuildApplicationRepository authUserCharacterGuildApplicationRepository, IAuthUserCharacterRepository authUserCharacterRepository, ISessionRepository sessionRepository, IEncounterRepository encounterRepository, IGuildStatusRepository guildStatusRepository, IBossFightRepository bossFightRepository) { _logger = logger; _guildRepository = guildRepository; _authRepository = authRepository; _guildRankRepository = guildRankRepository; _authUserCharacterGuildApplicationRepository = authUserCharacterGuildApplicationRepository; _authUserCharacterRepository = authUserCharacterRepository; _sessionRepository = sessionRepository; _encounterRepository = encounterRepository; _guildStatusRepository = guildStatusRepository; _bossFightRepository = bossFightRepository; }