public void PauseAudio() { if (!RobotConnector.IsConnected) { return; } if (_audioSource != null) { _audioSource.Pause(); } }
/// <summary>Pauses the timer</summary> public void Pause() { if (!Validate("MinigamesUITimer")) { return; } if (alarmSfxSource != null) { alarmSfxSource.Pause(); } timerTween.Pause(); }
public void PauseAudio() { if (!RobotConnector.IsConnected) { return; } //if (_audioSource != null) // _audioSource.SetAudioVolume (0); if (_audioSource != null) { _audioSource.Pause(); } //if(RobotConnector.Connector!=null) // RobotConnector.Connector.SendData("PauseAudio","",false,true); }
private void CheckSongPause() { bool isMenuOpen = UI.PauseMenu.I.IsMenuOpen; if (loopingSource != null && loopingSource.IsPlaying && isMenuOpen) { float currentTime = loopingSource.Position; lastSongTime = currentTime; loopingSource.Pause(); songPaused = true; Debug.Log("SONG PAUSING"); } else if (loopingSource != null && !loopingSource.IsPlaying && !isMenuOpen && songPaused) { loopingSource.Stop(); loopingSource.Play(); loopingSource.Position = lastSongTime; songPaused = false; Debug.Log("SONG RESUMING"); } }
void Update() { for (int i = 0; i < bars.Count; ++i) { var bar = bars[i]; int completedPairId = (completedBars / 2) * 2; bool show = (i >= completedPairId) && (i < completedPairId + 2); bar.Show(show); } bool isMenuOpen = UI.PauseMenu.I.IsMenuOpen; songInsideAWord = false; if (playingSong) { if (songSource != null && songSource.IsPlaying) { float currentTime = songSource.Position; lastSongTime = currentTime; if (isMenuOpen) { songSource.Pause(); return; } var songWords = currentBarSong.lines; var songStart = songWords[0].start; if (currentTime > songStart - 2) { if (!songStarted && activeBar == null) { SetActiveBar(bars[0]); } songStarted = true; } if (songStarted) { for (int i = 0; i < songWords.Count; ++i) { var currentSongWord = songWords[i]; var currentBarWord = currentBarWords[i]; var timeStart = currentSongWord.start; var timeEnd = currentSongWord.end; // Move to currentBarWord while (activeBar != null && activeBar.Id < currentBarWord.barId) { SwitchToNextBar(); } if (currentTime < timeStart) { if (activeBar != null && activeBar.Id == currentBarWord.barId) { activeBar.currentTarget = 0; } break; } else if (currentTime > timeEnd) { barsCompleted = (i == songWords.Count - 1); if (activeBar != null && activeBar.Id == currentBarWord.barId) { if (i == 3 || i == 7) // only at specific rows // TODO: find a better way to stop the music halfway { ((ReadingGameGame)(ReadingGameGame.I)).hiddenText.gameObject.SetActive(false); bars[0].transform.parent.gameObject.SetActive(false); //KeeperManager.I.PlayDialogue(LocalizationDataId.Song_alphabet_SingWithMe, false, keeperMode:KeeperMode.SubtitlesOnly); } } } else { // Show bar if (!bars[0].transform.parent.gameObject.activeInHierarchy) { ((ReadingGameGame)(ReadingGameGame.I)).hiddenText.gameObject.SetActive(true); bars[0].transform.parent.gameObject.SetActive(true); KeeperManager.I.CloseSubtitles(); } float tInWord = (currentTime - timeStart) / (timeEnd - timeStart); float t = Mathf.Lerp(currentBarWord.start, currentBarWord.end, tInWord); if (activeBar != null) { activeBar.currentTarget = t; } songInsideAWord = true; break; } } } if (barsCompleted) { SetActiveBar(null); } } else if (barsCompleted) { songStarted = false; playingSong = false; songSource = null; if (onSongCompleted != null) { onSongCompleted(); } } else { if (songSource != null && !songSource.IsPlaying && !isMenuOpen) { songSource.Stop(); songSource.Play(); songSource.Position = lastSongTime; } } } }
void Update() { for (int i = 0; i < bars.Count; ++i) { var bar = bars[i]; int completedPairId = (completedBars / 2) * 2; bool show = (i >= completedPairId) && (i < completedPairId + 2); bar.Show(show); } bool isMenuOpen = UI.PauseMenu.I.IsMenuOpen; songInsideAWord = false; if (playingSong) { if (songSource != null && songSource.IsPlaying) { float currentTime = songSource.Position; lastSongTime = currentTime; if (isMenuOpen) { songSource.Pause(); return; } var songWords = currentBarSong.lines; var songStart = songWords[0].start; if (currentTime > songStart - 2) { if (!songStarted && activeBar == null) { SetActiveBar(bars[0]); } songStarted = true; } if (songStarted) { for (int i = 0; i < songWords.Count; ++i) { var currentSongWord = songWords[i]; var currentBarWord = currentBarWords[i]; var timeStart = currentSongWord.start; var timeEnd = currentSongWord.end; // Move to currentBarWord while (activeBar != null && activeBar.Id < currentBarWord.barId) { SwitchToNextBar(); } if (currentTime < timeStart) { if (activeBar != null && activeBar.Id == currentBarWord.barId) { activeBar.currentTarget = 0; } break; } else if (currentTime > timeEnd) { barsCompleted = (i == songWords.Count - 1); } else { float tInWord = (currentTime - timeStart) / (timeEnd - timeStart); float t = Mathf.Lerp(currentBarWord.start, currentBarWord.end, tInWord); activeBar.currentTarget = t; songInsideAWord = true; break; } } } if (barsCompleted) { SetActiveBar(null); } } else if (barsCompleted) { songStarted = false; playingSong = false; songSource = null; if (onSongCompleted != null) { onSongCompleted(); } } else { if (songSource != null && !songSource.IsPlaying && !isMenuOpen) { songSource.Stop(); songSource.Play(); songSource.Position = lastSongTime; } } } }