public VertexLoader(BufferUsageHint hint, IAttributedVertexBuffer buffer) : base(hint, buffer) { }
public TexturedVertexSet(Texture tex, PrimitiveType mode, IAttributedVertexBuffer buffer, VertexIndices indices, ISet <int> enabledAttribs = null, int depth = 0) : base(mode, buffer, indices, enabledAttribs, depth) { Texture = tex; }
public TexturedVertexSet(Texture tex, PrimitiveType mode, IAttributedVertexBuffer buffer, VertexIndices indices, ISet<int> enabledAttribs = null, int depth = 0) : base(mode, buffer, indices, enabledAttribs, depth) { Texture = tex; }