public VertexLoader(BufferUsageHint hint, IAttributedVertexBuffer buffer) : base(hint, buffer)
 {
 }
 public TexturedVertexSet(Texture tex, PrimitiveType mode, IAttributedVertexBuffer buffer, VertexIndices indices, ISet <int> enabledAttribs = null, int depth = 0)
     : base(mode, buffer, indices, enabledAttribs, depth)
 {
     Texture = tex;
 }
 public TexturedVertexSet(Texture tex, PrimitiveType mode, IAttributedVertexBuffer buffer, VertexIndices indices, ISet<int> enabledAttribs = null, int depth = 0)
     : base(mode, buffer, indices, enabledAttribs, depth)
 {
     Texture = tex;
 }