/// <summary> /// Activates a single target by running the links for that target /// </summary> /// <param name="rTarget"></param> protected virtual bool ActivateInstance(GameObject rTarget, object rData) { if (rTarget == null) { return(true); } IAttributeSource lAttributes = rTarget.GetComponent <IAttributeSource>(); if (lAttributes == null) { return(true); } Type lType = lAttributes.GetAttributeType(_AttributeName); if (lType == typeof(int)) { int lValue = 0; if (int.TryParse(_StringValue, out lValue)) { lAttributes.SetAttributeValue <int>(_AttributeName, lValue); } } else if (lType == typeof(float)) { float lValue = 0f; if (float.TryParse(_StringValue, out lValue)) { lAttributes.SetAttributeValue <float>(_AttributeName, lValue); } } else if (lType == typeof(string)) { lAttributes.SetAttributeValue <string>(_AttributeName, _StringValue); } return(true); }