예제 #1
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 public static bool HasTextDist(this IAttDistances e)
 {
     return(MeiAtt_controller.HasAttribute(e, "text.dist"));
 }
예제 #2
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 public static void SetTextDist(this IAttDistances e, string _val)
 {
     MeiAtt_controller.SetAttribute(e, "text.dist", _val);
 }
예제 #3
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 public static XAttribute GetTextDist(this IAttDistances e)
 {
     return(MeiAtt_controller.GetAttribute(e, "text.dist"));
 }
예제 #4
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 public static bool HasHarmDist(this IAttDistances e)
 {
     return(MeiAtt_controller.HasAttribute(e, "harm.dist"));
 }
예제 #5
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 public static void RemoveHarmDist(this IAttDistances e)
 {
     MeiAtt_controller.RemoveAttribute(e, "harm.dist");
 }
예제 #6
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 public static XAttribute GetHarmDist(this IAttDistances e)
 {
     return(MeiAtt_controller.GetAttribute(e, "harm.dist"));
 }
예제 #7
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 public static void SetDynamDist(this IAttDistances e, string _val)
 {
     MeiAtt_controller.SetAttribute(e, "dynam.dist", _val);
 }
예제 #8
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 public static void RemoveTextDist(this IAttDistances e)
 {
     MeiAtt_controller.RemoveAttribute(e, "text.dist");
 }
예제 #9
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 public static string GetHarmDistValue(this IAttDistances e)
 {
     return(MeiAtt_controller.GetAttributeValue(e, "harm.dist"));
 }
예제 #10
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 public static XAttribute GetDynamDistAttribute(this IAttDistances e)
 {
     return(MeiAtt_controller.GetAttribute(e, "dynam.dist"));
 }