//private void UpdateSaberConfig(AssetsManager manager) //{ // var currentSaber = GetCurrentSaberID(manager); // if (saberInfo == null || saberInfo.ID == null) // { // Log.LogMsg("No SaberID provided, saber will not be changed."); // return; // } // if (saberInfo.ID.ToLower() == currentSaber.ToLower()) // { // Log.LogMsg("Current saber ID is already set, no change needed."); // return; // } //} private void UpdateMusicConfig(AssetsManager manager, BeatSaberQuestomConfig config, IAssetsFileProvider apkFileProvider) { //get the old config before we start on this var originalConfig = GetConfig(manager, false); var songsAssetFile = manager.GetAssetsFile(BSConst.KnownFiles.SongsAssetsFilename); foreach (var playlist in config.Playlists) { UpdatePlaylistConfig(manager, playlist); } //open the assets with the main levels collection, find the file index of sharedassets17.assets, and add the playlists to it var mainLevelsFile = manager.GetAssetsFile(BSConst.KnownFiles.MainCollectionAssetsFilename); var file17Index = mainLevelsFile.GetFileIDForFilename(BSConst.KnownFiles.SongsAssetsFilename); var mainLevelPack = GetMainLevelPack(manager); var packsToUnlink = mainLevelPack.BeatmapLevelPacks.Where(x => !HideOriginalPlaylists || !BSConst.KnownLevelPackIDs.Contains(x.Object.PackID)).ToList(); var packsToRemove = mainLevelPack.BeatmapLevelPacks.Where(x => !BSConst.KnownLevelPackIDs.Contains(x.Object.PackID) && !config.Playlists.Any(y => y.PlaylistID == x.Object.PackID)).Select(x => x.Object).ToList(); foreach (var unlink in packsToUnlink) { mainLevelPack.BeatmapLevelPacks.Remove(unlink); unlink.Dispose(); } var oldSongs = originalConfig.Playlists.SelectMany(x => x.SongList).Select(x => x.LevelData).Distinct(); var newSongs = config.Playlists.SelectMany(x => x.SongList).Select(x => x.LevelData).Distinct(); //don't allow removal of the actual tracks or level packs that are built in, although you can unlink them from the main list var removeSongs = oldSongs.Where(x => !newSongs.Contains(x) && !BSConst.KnownLevelIDs.Contains(x.LevelID)).Distinct().ToList(); var addedSongs = newSongs.Where(x => !oldSongs.Contains(x)); var removedPlaylistCount = originalConfig.Playlists.Where(x => !config.Playlists.Any(y => y.PlaylistID == x.PlaylistID)).Count(); var newPlaylistCount = config.Playlists.Where(x => !originalConfig.Playlists.Any(y => y.PlaylistID == x.PlaylistID)).Count(); // // //TODO: clean up cover art, it's leaking! // // List <string> audioFilesToDelete = new List <string>(); removeSongs.ForEach(x => RemoveLevelAssets(manager, x, audioFilesToDelete)); packsToRemove.ForEach(x => RemoveLevelPackAssets(manager, x)); //relink all the level packs in order var addPacks = config.Playlists.Select(x => x.LevelPackObject.PtrFrom(mainLevelPack)); mainLevelPack.BeatmapLevelPacks.AddRange(addPacks); //do a first loop to guess at the file size Int64 originalApkSize = new FileInfo(_apkFilename).Length; Int64 sizeGuess = originalApkSize; foreach (var pl in config.Playlists) { foreach (var sng in pl.SongList) { if (sng.SourceOgg != null) { var clip = sng.LevelData.AudioClip.Object; sizeGuess += new FileInfo(sng.SourceOgg).Length; } } } foreach (var toDelete in audioFilesToDelete) { sizeGuess -= apkFileProvider.GetFileSize(BSConst.KnownFiles.AssetsRootPath + toDelete); } Log.LogMsg(""); Log.LogMsg("Playlists:"); Log.LogMsg($" Added: {newPlaylistCount}"); Log.LogMsg($" Removed: {removedPlaylistCount}"); Log.LogMsg(""); Log.LogMsg("Songs:"); Log.LogMsg($" Added: {addedSongs.Count()}"); Log.LogMsg($" Removed: {removeSongs.Count()}"); Log.LogMsg(""); Log.LogMsg($"Original APK size: {originalApkSize:n0}"); Log.LogMsg($"Guesstimated new size: {sizeGuess:n0}"); Log.LogMsg(""); if (sizeGuess > Int32.MaxValue) { Log.LogErr("***************ERROR*****************"); Log.LogErr($"Guesstimating a file size around {sizeGuess / (Int64)1000000}MB , this will crash immediately upon launch."); Log.LogErr($"The file size MUST be less than {Int32.MaxValue / (int)1000000}MB"); Log.LogErr("***************ERROR*****************"); throw new OverflowException("File might exceed 2.1GB, aborting."); } ////////START WRITING DATA //todo: save here? foreach (var pl in config.Playlists) { foreach (var sng in pl.SongList) { if (sng.SourceOgg != null) { var clip = sng.LevelData.AudioClip.Object; apkFileProvider.WriteFile(sng.SourceOgg, BSConst.KnownFiles.AssetsRootPath + clip.Resource.Source, true, false); //saftey check to make sure we aren't removing a file we just put here if (audioFilesToDelete.Contains(clip.Resource.Source)) { Log.LogErr($"Level id '{sng.LevelData.LevelID}' wrote file '{clip.Resource.Source}' that was on the delete list..."); audioFilesToDelete.Remove(clip.Resource.Source); } } //todo: save on some interval to save ram? } } if (audioFilesToDelete.Count > 0) { Log.LogMsg($"Deleting {audioFilesToDelete.ToString()} audio files"); foreach (var toDelete in audioFilesToDelete) { //Log.LogMsg($"Deleting audio file {toDelete}"); apkFileProvider.Delete(BSConst.KnownFiles.AssetsRootPath + toDelete); } } }