private void OnLoadCompleted(AssetItem rootItem, AssetItem[] assetItems, PersistentObject[] persistentObjects, ProjectEventHandler <UnityObject> callback) { for (int i = 0; i < assetItems.Length; ++i) { AssetItem assetItem = assetItems[i]; if (!m_assetDB.IsMapped(assetItem.ItemID)) { if (m_assetDB.IsStaticResourceID(assetItem.ItemID)) { int ordinal = m_assetDB.ToOrdinal(assetItem.ItemID); if (m_assetDB.IsLibraryRefLoaded(ordinal)) { m_assetDB.RemoveLibrary(ordinal); } if (!m_assetDB.IsLibraryLoaded(ordinal)) { AssetLibraryReferenceInfo reference = m_projectInfo.References.FirstOrDefault(r => r.Ordinal == ordinal); if (reference != null) { m_assetDB.LoadLibrary(reference.AssetLibrary, reference.Ordinal); } } } else if (m_assetDB.IsDynamicResourceID(assetItem.ItemID)) { PersistentObject persistentObject = persistentObjects[i]; if (persistentObject != null) { if (persistentObject is PersistentPrefab) { PersistentPrefab persistentPrefab = (PersistentPrefab)persistentObject; Dictionary <int, UnityObject> idToObj = new Dictionary <int, UnityObject>(); List <GameObject> createdGameObjects = new List <GameObject>(); persistentPrefab.CreateGameObjectWithComponents(m_typeMap, persistentPrefab.Descriptors[0], idToObj, createdGameObjects); m_assetDB.RegisterDynamicResources(idToObj); for (int j = 0; j < createdGameObjects.Count; ++j) { GameObject createdGO = createdGameObjects[i]; createdGO.transform.SetParent(createdGO.transform, false); m_dynamicResources.Add(unchecked ((int)m_assetDB.ToID(createdGO)), createdGO); } } else { Type type = m_typeMap.ToType(assetItem.TypeGuid); UnityObject instance = m_factory.CreateInstance(type); m_assetDB.RegisterDynamicResource(unchecked ((int)assetItem.ItemID), instance); m_dynamicResources.Add(unchecked ((int)assetItem.ItemID), instance); } } } } } for (int i = 0; i < persistentObjects.Length; ++i) { PersistentObject persistentObject = persistentObjects[i]; if (persistentObject != null) { if (m_assetDB.IsSceneID(assetItems[i].ItemID)) { persistentObject.WriteTo(SceneManager.GetActiveScene()); } else { UnityObject obj = m_assetDB.FromID <UnityObject>(assetItems[i].ItemID); Debug.Assert(obj != null); if (obj != null) { persistentObject.WriteTo(obj); } } } } UnityObject result = m_assetDB.FromID <UnityObject>(rootItem.ItemID); callback(new Error(Error.OK), result); }
public ProjectAsyncOperation <AssetItem> Save(ProjectItem parent, byte[] previewData, object obj, string nameOverride, ProjectEventHandler <AssetItem> callback) { if (m_root == null) { throw new InvalidOperationException("Project is not opened. Use OpenProject method"); } if (obj == null) { throw new ArgumentNullException("obj"); } Type objType = obj.GetType(); Type persistentType = m_typeMap.ToPersistentType(objType); if (persistentType == null) { throw new ArgumentException(string.Format("PersistentClass for {0} does not exist", obj.GetType()), "obj"); } ProjectAsyncOperation <AssetItem> ao = new ProjectAsyncOperation <AssetItem>(); if (persistentType == typeof(PersistentGameObject)) { persistentType = typeof(PersistentRuntimePrefab); } if (parent == null) { parent = Root; } if (!parent.IsFolder) { throw new ArgumentException("parent is not folder", "parent"); } int assetIdBackup = m_projectInfo.AssetIdentifier; int rootOrdinal; int rootId; if (!GetOrdinalAndId(ref m_projectInfo.AssetIdentifier, out rootOrdinal, out rootId)) { OnExhausted(callback, ao, assetIdBackup); return(ao); } if (obj is GameObject) { Dictionary <int, UnityObject> idToObj = new Dictionary <int, UnityObject>(); GameObject go = (GameObject)obj; idToObj.Add(unchecked ((int)m_assetDB.ToDynamicResourceID(rootOrdinal, rootId)), go); Transform[] transforms = go.GetComponentsInChildren <Transform>(true); for (int i = 0; i < transforms.Length; ++i) { Transform tf = transforms[i]; if (tf.gameObject != go) { int ordinal; int id; if (!GetOrdinalAndId(ref m_projectInfo.AssetIdentifier, out ordinal, out id)) { OnExhausted(callback, ao, assetIdBackup); return(ao); } idToObj.Add(unchecked ((int)m_assetDB.ToDynamicResourceID(ordinal, id)), tf.gameObject); } Component[] components = tf.GetComponents <Component>(); for (int j = 0; j < components.Length; ++j) { Component comp = components[j]; int ordinal; int id; if (!GetOrdinalAndId(ref m_projectInfo.AssetIdentifier, out ordinal, out id)) { OnExhausted(callback, ao, assetIdBackup); return(ao); } idToObj.Add(unchecked ((int)m_assetDB.ToDynamicResourceID(ordinal, id)), comp); } } m_assetDB.RegisterDynamicResources(idToObj); } else if (obj is UnityObject) { m_assetDB.RegisterDynamicResource((int)m_assetDB.ToDynamicResourceID(rootOrdinal, rootId), (UnityObject)obj); } PersistentObject persistentObject = (PersistentObject)Activator.CreateInstance(persistentType); persistentObject.ReadFrom(obj); if (!string.IsNullOrEmpty(nameOverride)) { persistentObject.name = nameOverride; } AssetItem assetItem = new AssetItem(); if (obj is Scene) { assetItem.ItemID = m_assetDB.ToSceneID(rootOrdinal, rootId); } else { assetItem.ItemID = m_assetDB.ToDynamicResourceID(rootOrdinal, rootId); } assetItem.Name = persistentObject.name; assetItem.Ext = GetExt(obj); assetItem.TypeGuid = m_typeMap.ToGuid(obj.GetType()); assetItem.Preview = new Preview { ItemID = assetItem.ItemID, PreviewData = previewData }; if (persistentObject is PersistentRuntimePrefab) { PersistentRuntimePrefab persistentPrefab = (PersistentRuntimePrefab)persistentObject; if (persistentPrefab.Descriptors != null) { List <PrefabPart> prefabParts = new List <PrefabPart>(); PersistentDescriptorsToPrefabPartItems(persistentPrefab.Descriptors, prefabParts); assetItem.Parts = prefabParts.ToArray(); } } GetDepsContext getDepsCtx = new GetDepsContext(); persistentObject.GetDeps(getDepsCtx); assetItem.Dependencies = getDepsCtx.Dependencies.ToArray(); m_storage.Save(m_projectPath, parent.ToString(), assetItem, persistentObject, m_projectInfo, error => { if (!error.HasError) { if (!(obj is Scene)) { if (assetItem.Parts != null) { for (int i = 0; i < assetItem.Parts.Length; ++i) { m_idToAssetItem.Add(assetItem.Parts[i].PartID, assetItem); } } else { m_idToAssetItem.Add(assetItem.ItemID, assetItem); } } parent.AddChild(assetItem); } if (callback != null) { callback(error, assetItem); } ao.Error = error; ao.Result = assetItem; ao.IsCompleted = true; }); return(ao); }