public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0].Equals("Soldier")) { var soldier = soldierFactory.CreateSoldier(data[1], data[2], int.Parse(data[3]), double.Parse(data[4]), double.Parse(data[5])); if (wareHouse.TryEquipSoldier(soldier)) { army.AddSoldier(soldier); } else { throw new ArgumentException(string.Format(OutputMessages.SoldierCannotBeEquiped, data[1], data[2])); } } else if (data[1] == "Regenerate") { army.RegenerateTeam(data[2]); } else if (data[0] == "WareHouse") { string name = data[1]; int number = int.Parse(data[2]); this.wareHouse.AddAmmunition(name, number); } else if (data[0] == "Mission") { var mission = missionFactory.CreateMission(data[1], double.Parse(data[2])); writer.AppendLine(missionController.PerformMission(mission).TrimEnd()); } }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0] == "Soldier") { if (data.Length == 6) { SoldierFactory soldiersFactory = new SoldierFactory(); string soldierType = data[1]; string name = data[2]; int age = int.Parse(data[3]); double experience = double.Parse(data[4]); double endurance = double.Parse(data[5]); ISoldier soldier = soldiersFactory.CreateSoldier(soldierType, name, age, experience, endurance); if (weraHouse.TryEquipSoldier(soldier) == true) { AddSoldierToArmy(soldier); } else { string massage = string.Format(OutputMessages.SoldierCannotBeEquiped, soldier.GetType().Name, soldier.Name); throw new System.ArgumentException(massage); } } else if (data[1] == "Regenerate") { string soldiersType = data[2]; army.RegenerateTeam(soldiersType); } } else if (data[0].Equals("WareHouse")) { AmmunitionFactory ammunitionFactory = new AmmunitionFactory(); string name = data[1]; int number = int.Parse(data[2]); AddAmmunitions(ammunitionFactory.CreateAmmunition(name), number); } else if (data[0].Equals("Mission")) { IMissionFactory missionFactory = new MissionFactory(); string type = data[1]; double scoreToComplete = double.Parse(data[2]); IMission mission = missionFactory.CreateMission(type, scoreToComplete); consoleWriter.AppendLine(missionController.PerformMission(mission).Trim()); } }
public void GiveInputToGameController(string input) { var data = input.Split(); string givenType = data[0]; string givenCommand = data[1]; if (givenType.Equals("Soldier")) { if (givenCommand == "Regenerate") { army.RegenerateTeam(givenType); } else { var soldier = this.soldierFactory.CreateSoldier ( data[1], //type data[2], //name int.Parse(data[3]), //age double.Parse(data[4]), //experience double.Parse(data[5]) //endurance ); if (this.wareHouse.TryEquipSoldier(soldier)) { this.army.AddSoldier(soldier); } else { throw new ArgumentException(string.Format(OutputMessages.SoldierCannotBeEquiped, data[1], data[2])); } } } else if (data[0].Equals("WareHouse")) { string name = data[1]; int number = int.Parse(data[2]); this.wareHouse.AddAmmunition(name, number); } else if (data[0].Equals("Mission")) { var mission = missionFactory.CreateMission(data[1], double.Parse(data[2])); writer.AppendLine(this.missionController.PerformMission(mission).Trim()); } }
public void GiveInputToGameController(string input) { string[] data = input.Split(); if (data[0].Equals("Soldier")) { if (data[1] == "Regenerate") { army.RegenerateTeam(data[2]); } else { string soldierType = data[1]; string name = data[2]; int age = int.Parse(data[3]); double experience = double.Parse(data[4]); double endurance = double.Parse(data[5]); ISoldier soldier = this.soldierFactory.CreateSoldier(soldierType, name, age, experience, endurance); if (this.wareHouse.TryEquipSoldier(soldier)) { this.army.AddSoldier(soldier); } else { throw new ArgumentException(string.Format(OutputMessages.SoldierNotAdded, soldier.GetType().Name, soldier.Name)); } } } else if (data[0].Equals("WareHouse")) { string name = data[1]; int count = int.Parse(data[2]); this.wareHouse.AddAmmunition(name, count); } else if (data[0].Equals("Mission")) { string missionType = data[1]; double neededPoints = double.Parse(data[2]); IMission mission = this.missionFactory.CreateMission(missionType, neededPoints); this.writer.AppendLine(this.missionController.PerformMission(mission).Trim()); } }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0].Equals("Soldier")) { if (data[1] == "Regenerate") { army.RegenerateTeam(data[2]); } else { string soldierType = data[1]; string soldierName = data[2]; int age = int.Parse(data[3]); double experience = double.Parse(data[4]); double endurance = double.Parse(data[5]); ISoldier soldier = this.soldierFactory .CreateSoldier(soldierType, soldierName, age, experience, endurance); if (!this.wareHouse.TryEquipSoldier(soldier)) { string message = string.Format(OutputMessages.SoldierCannotBeEquiped, soldierType, soldierName); throw new ArgumentException(message); } army.AddSoldier(soldier); } } else if (data[0].Equals("WareHouse")) { string name = data[1]; int number = int.Parse(data[2]); this.wareHouse.AddAmmunition(name, number); } else if (data[0].Equals("Mission")) { string missionType = data[1]; double scoreToComplete = double.Parse(data[2]); IMission mission = this.missionFactory.CreateMission(missionType, scoreToComplete); writer.AppendLine(this.missionController.PerformMission(mission).Trim()); } }
public void GiveInputToGameController(string input) { var data = input.Split(new char[] { ' ', }, StringSplitOptions.RemoveEmptyEntries); var cmd = data[0]; data = data.Skip(1).ToArray(); if (data[0].Equals("Soldier")) { string type = string.Empty; if (data[1].Equals("Regenerate")) { type = data[2]; army.RegenerateTeam(type); } string name = string.Empty; int age = 0; int experience = 0; double speed = 0d; double endurance = 0d; double motivation = 0; double maxWeight = 0d; if (data.Length == 3) { type = data[1]; name = data[2]; } else { type = data[0]; name = data[1]; age = int.Parse(data[2]); experience = int.Parse(data[3]); speed = double.Parse(data[4]); endurance = double.Parse(data[5]); } soldierFactory.CreateSoldier(type, name, age, experience, endurance); } else if (data[0].Equals("WareHouse")) { string name = data[1]; int number = int.Parse(data[2]); for (int i = 0; i < number; i++) { Type ammoType = Type.GetType(name); IAmmunition ammoInstance = Activator.CreateInstance(ammoType) as IAmmunition; AddAmmunitions(ammoInstance); } } else if (data[0].Equals("Mission")) { string type = data[1]; double score = double.Parse(data[2]); switch (type) { case "Easy": this.MissionControllerField.PerformMission(new Easy(score)); break; case "Medium": this.MissionControllerField.PerformMission(new Medium(score)); break; case "Hard": this.MissionControllerField.PerformMission(new Hard(score)); break; } } }