protected override void OnAwake() { animationData = Components.Get <IAnimationData>(); gameObjectGetter = Components.Get <IGameObjectGetter>(); messageSender = Components.Get <IMessageSender>(); SubscribeToAnimationStateChanged(); }
protected override void OnInitialize(IActor owner) { _aiNavigationData = owner.GetData <AiNavigationData>(); _transformData = owner.GetData <TransformData>(); _animationData = owner.GetData <AnimationData>(); _navMeshAgent = _aiNavigationData.NavMeshAgent; _aiNavigationData.Player.PropertyChanged += HandleFollowingActorChanged; _navMeshAgent.updatePosition = false; _navMeshAgent.updateRotation = true; }
protected override void OnInitialize(IActor owner) { base.OnInitialize(owner); _animationData = Owner.GetData <AnimationData>(); _animator = _animationData.GetAnimator(); _movementData = Owner.GetData <MovementData>(); _bindingData = Owner.GetData <KeyBindingsData>(); _horizontalKeyAxis = _bindingData.HorizontalKeyAxis(); _verticalKeyAxis = _bindingData.VerticalKeyAxis(); }
/// <summary> /// Add a new animation /// </summary> public void AddAnimation(string name, IAnimationData animation) { if (animations.ContainsKey(name)) { throw new Exception("The animation with this name already exists"); } FrameAnimation frameAnimation = animation as FrameAnimation; animations.Add(name, frameAnimation); if (animations.Count == 1) { currentAnimation = frameAnimation; } }
/// <summary> /// Add a new animation /// </summary> public void AddAnimation(string name, IAnimationData animation) { if (name == null) { return; } if (!animations.ContainsKey(name)) { FrameAnimation frameAnimation = animation as FrameAnimation; animations.Add(name, frameAnimation); if (animations.Count == 1) { currentAnimation = frameAnimation; } } else { throw new Exception("There is already an animation with the same name"); } }
public AnimatedParticleEmitter(int particleCount, AnimatedSprite sprite, IAnimationData animation, ParticleProperties props, IParticleEmitMode emitMode, bool useGravity = false, Entity parent = null) : base(particleCount, sprite, props, emitMode, useGravity, parent) { this.sprite = sprite; this.animation = animation; }
public ChangeAnimationStateHandler(IGameObject player) { animationData = player.Components.Get <IAnimationData>(); }