public void Load(ContentManager Content, GraphicsDevice graphicsDevice) { Color color = Color.Black; animation.LoadConent(Content); animation.setEventOnAnimation("Player/Shoot/Shoot", "shoot", 2); animation.setDelayBeetwenAnim("Player/Jump/Jump", 100); animation.setDelayBeetwenAnim("Player/Shoot/Shoot", 50); //animation.setCurrentAnimation("Player/Run/Run"); base.LoadContent(Content, "idle1"); Bullet bullet1 = new Bullet(); bullet1.Load(Content); healthBar = new HealthBar(Content); livePoints = healthBar.fullHealth; font = Content.Load <SpriteFont>("healthsFont"); var colors = new Color[_texture.Width * _texture.Height]; colors[0] = color; colors[1] = color; colors[_texture.Width - 1] = color; colors[_texture.Width - 2] = color; colors[(_texture.Width * _texture.Height) - _texture.Width] = color; colors[(_texture.Width * _texture.Height) - _texture.Width + 1] = color; colors[(_texture.Width * _texture.Height) - 1] = color; colors[(_texture.Width * _texture.Height) - 2] = color; _rectangleTexture = new Texture2D(graphicsDevice, _texture.Width, _texture.Height); _rectangleTexture.SetData(colors); }
public void LoadContent(ContentManager content) { EnemyTextures.Load(content); EnemyBase.setContent(content); enemyAnimations.LoadConent(content); foreach (EnemyBase enemy in enemiesList) { enemy.Load(EnemyTextures.idle, enemyAnimations); } }