public BumpAttackRule(ISystemContainer systemContainer) { _positionSystem = systemContainer.PositionSystem; _eventSystem = systemContainer.EventSystem; _animatedMovementSystem = systemContainer.AnimatedMovementSystem; }
public CompleteMoveRule(ISystemContainer systemContainer) { positionSystem = systemContainer.PositionSystem; eventRuleSystem = systemContainer.EventSystem; _animatedMovementSystem = systemContainer.AnimatedMovementSystem; }