public ProfilePlayer(float speedCar, float forceCar, int crimeRate, IAnalyticTools analyticTools) { AnalyticTools = analyticTools; CurrentState = new SubscriptionProperty <GameState>(); CurrentCar = new Car(speedCar, forceCar, crimeRate); InventoryModel = new InventoryModel(); }
public ProfilePlayer(float speedCar, IAnalyticTools analyticTools) { CurrentState = new SubscriptionProperty <GameState>(); CurrentCar = new Car(speedCar); AnalyticTools = analyticTools; }