protected virtual void Dispose(bool disposing) { if (disposing) { Amp = null; } }
protected virtual void Dispose(bool disposing) { if (disposing) { if (_amp != null) { _amp.PropertyChanged -= Amp_PropertyChanged; _amp = null; } } }
public ZombieFree(IAmp amp) { _amp = amp; _amp.PropertyChanged += Amp_PropertyChanged; }
public ZombieObject(IAmp amp) { _amp = amp; _amp.PropertyChanged += Amp_PropertyChanged; }