예제 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ErrorHardwareViewModel" /> class.
        /// </summary>
        /// <param name="logger">The logger.</param>
        /// <param name="aliveEventHandler">The alive event handler.</param>
        /// <param name="canInfoTextView">The can information text view.</param>
        /// <param name="activateDebugMode">The activate debug mode.</param>
        /// <param name="canIsConnectedEventHandler">The can is connected event handler.</param>
        public ErrorHardwareViewModel(ILogger logger, IAliveEventHandler aliveEventHandler, ICanInfoTextView canInfoTextView, IActivateDebugMode activateDebugMode, ICanIsConnectedEventHandler canIsConnectedEventHandler)
        {
            this.Logger            = logger;
            this.AliveEventHandler = aliveEventHandler;
            this.CanInfoTextView   = canInfoTextView;
            this.ActivateDebugMode = activateDebugMode;

            canIsConnectedEventHandler.EventIsReached += this.CanIsConnectedEventHandler_EventIsReached;

            this.Color = new ObservableCollection <SolidColorBrush>();

            for (var i = 0; i < CanCommandConsts.CountOfErrorBytes * 8; i++)
            {
                this.Color.Add(this.red);
            }

            this.AliveEventHandler.EventIsReached += this.AliveEventHandler_EventIsReached;
            this.ActivateCommand = new RelayCommand(this.ActivateCommandAction);
        }
예제 #2
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="AliveViewModel" /> class.
 /// </summary>
 /// <param name="aliveEventHandler">The alive event handler.</param>
 public AliveViewModel(IAliveEventHandler aliveEventHandler)
 {
     aliveEventHandler.EventIsReached += this.AliveEventHandler_EventIsReached;
 }
예제 #3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="HandleInputs" /> class.
        /// </summary>
        /// <param name="logger">The logger.</param>
        /// <param name="pulseEventHandler">The pulse event handler.</param>
        /// <param name="readCanMessage">The read can message.</param>
        /// <param name="inputBinaryEventHandler">The input binary event handler.</param>
        /// <param name="aliveEventHandler">The alive event handler.</param>
        /// <param name="getActualNodeId">The get actual node identifier.</param>
        /// <param name="channelConfigurationResponseEventHandler">The channel configuration response event handler.</param>
        /// <param name="canIsConnectedEventHandler">The can is connected event handler.</param>
        /// <param name="flipFlopEventHandler">The flip flop event handler.</param>
        /// <param name="activeSensorEventHandler">The active sensor event handler.</param>
        /// <param name="canTextEventHandler">The can text event handler.</param>
        /// <param name="textResponseEventHandler">The text response event handler.</param>
        /// <param name="analogEventHandler">The analog event handler.</param>
        public HandleInputs(ILogger logger, IPulseEventHandler pulseEventHandler, IReadCanMessage readCanMessage, IInputBinaryEventHandler inputBinaryEventHandler, IAliveEventHandler aliveEventHandler, IGetActualNodeId getActualNodeId, IChannelConfigurationResponseEventHandler channelConfigurationResponseEventHandler, ICanIsConnectedEventHandler canIsConnectedEventHandler, IFlipFlopEventHandler flipFlopEventHandler, IActiveSensorEventHandler activeSensorEventHandler, ICanTextEventHandler canTextEventHandler, ITextResponseEventHandler textResponseEventHandler, IAnalogEventHandler analogEventHandler)
        {
            this.Logger = logger;

            this.PulseEventHandler       = pulseEventHandler;
            this.ReadCanMessage          = readCanMessage;
            this.InputBinaryEventHandler = inputBinaryEventHandler;
            this.AliveEventHandler       = aliveEventHandler;
            this.GetActualNodeId         = getActualNodeId;
            this.ChannelConfigurationResponseEventHandler = channelConfigurationResponseEventHandler;
            this.CanIsConnectedEventHandler = canIsConnectedEventHandler;
            this.FlipFlopEventHandler       = flipFlopEventHandler;
            this.ActiveSensorEventHandler   = activeSensorEventHandler;
            this.CanTextEventHandler        = canTextEventHandler;
            this.TextResponseEventHandler   = textResponseEventHandler;
            this.AnalogEventHandler         = analogEventHandler;
        }