private void SetLocalGaurdsAlerted() { Collider[] hitColliders = Physics.OverlapSphere(transform.position, 10f); foreach (Collider collider in hitColliders) { // transform.gameObject.SendMessage("GotHit", damage); IAlertable alertable = collider.transform.gameObject.GetComponent <IAlertable>(); if (alertable != null) { alertable.IsAlerted = true; } } }
public BoiteAlertable(IAlertable b) : base(b) { }
public CompteBancaireAltertable(IAlertable c) : base(c) { }
public Alertable(IAlertable alertable) { _alertable = alertable; }