void Start() { agent = GetComponent <NavMeshAgent>(); defaultInput = GetComponent <IAgentInput>(); if (startWithDefault) { input = defaultInput; } }
void Start() { mainCamera = Camera.main; input = GetComponent <IAgentInput>(); mindControl = GetComponent <MindControlEffect>(); currentAgent = startAgent; currentAgent.input = input; //currentAgent.defaultInput = input; }