public static IAffineTransformMatrix <T> NewScaling(VectorDimension dimension, T s) { IAffineTransformMatrix <T> a = MatrixFactory <T> .NewIdentity(dimension); a.Scale(s); return(a); }
public static IAffineTransformMatrix <T> NewScaling(IVector <T> scaleVector) { IAffineTransformMatrix <T> a = MatrixFactory <T> .NewIdentity(scaleVector.RowCount); a.Scale(scaleVector); return(a); }
public static IAffineTransformMatrix <T> NewTranslation(IVector <T> translationVector) { IAffineTransformMatrix <T> a = MatrixFactory <T> .NewIdentity(translationVector.RowCount); a.Translate(translationVector, MatrixOperationOrder.Append); return(a); }
public static IAffineTransformMatrix <T> NewTranslation(T dx, T dy, T dz) { IAffineTransformMatrix <T> a = MatrixFactory <T> .NewIdentity(VectorDimension.Three); a.Translate(MatrixFactory <T> .CreateVector3D(dx, dy, dz)); return(a); }
public static IAffineTransformMatrix <T> NewRotation(VectorDimension dimension, double r) { IAffineTransformMatrix <T> a = MatrixFactory <T> .NewIdentity(dimension); a.RotateAlong(MatrixFactory <T> .CreateZeroVector(dimension), r); return(a); }
public override void OnDraw() { base.OnDraw(); if (m_ShowFrameRate) { T GraphOffsetY = M.New <T>(-105); if (m_ShowPotentialDrawsBudgetGraph.status()) { IAffineTransformMatrix <T> Position = MatrixFactory <T> .NewTranslation(M.Zero <T>(), GraphOffsetY); m_PotentialDrawsBudgetGraph.Draw(Position, GetRenderer()); } if (m_ShowPotentialUpdatesBudgetGraph.status()) { IAffineTransformMatrix <T> Position = MatrixFactory <T> .NewTranslation(M.Zero <T>(), GraphOffsetY); m_PotentialUpdatesBudgetGraph.Draw(Position, GetRenderer()); } if (m_ShowActualDrawsBudgetGraph.status()) { IAffineTransformMatrix <T> Position = MatrixFactory <T> .NewTranslation(M.Zero <T>(), GraphOffsetY); m_ActualDrawsBudgetGraph.Draw(Position, GetRenderer()); } } }
public override void OnKeyDown(AGG.UI.KeyEventArgs keyEvent) { if (keyEvent.KeyCode == Keys.Space) { T cx = m_quad.xn(0).Add(m_quad.xn(1)).Add(m_quad.xn(2)).Add(m_quad.xn(3)).Divide(4); T cy = m_quad.yn(0).Add(m_quad.yn(1)).Add(m_quad.yn(2)).Add(m_quad.yn(3)).Divide(4); IAffineTransformMatrix <T> tr = MatrixFactory <T> .NewTranslation(cx.Negative(), cy.Negative()); tr.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), (Math.PI / 2.0)); tr.Translate(MatrixFactory <T> .CreateVector2D(cx, cy)); T xn0 = m_quad.xn(0); T yn0 = m_quad.yn(0); T xn1 = m_quad.xn(1); T yn1 = m_quad.yn(1); T xn2 = m_quad.xn(2); T yn2 = m_quad.yn(2); T xn3 = m_quad.xn(3); T yn3 = m_quad.yn(3); tr.Transform(ref xn0, ref yn0); tr.Transform(ref xn1, ref yn1); tr.Transform(ref xn2, ref yn2); tr.Transform(ref xn3, ref yn3); m_quad.SetXN(0, xn0); m_quad.SetYN(0, yn0); m_quad.SetXN(1, xn1); m_quad.SetYN(1, yn1); m_quad.SetXN(2, xn2); m_quad.SetYN(2, yn2); m_quad.SetXN(3, xn3); m_quad.SetYN(3, yn3); force_redraw(); } base.OnKeyDown(keyEvent); }
public override void Render(IVertexSource <T> vertexSource, uint pathIndexToRender, RGBA_Bytes colorBytes) { #if use_timers OpenGLRenderTimer.Start(); #endif PushOrthoProjection(); vertexSource.Rewind(pathIndexToRender); RGBA_Doubles color = colorBytes.GetAsRGBA_Doubles(); Gl.glColor4d(color.R, color.G, color.B, color.A); IAffineTransformMatrix <T> transform = GetTransform(); if (!transform.Equals(MatrixFactory <T> .NewIdentity(VectorDimension.Two))) { vertexSource = new ConvTransform <T>(vertexSource, transform); } if (m_ForceTexturedEdgeAntiAliasing) { DrawAAShape(vertexSource); } else { SendShapeToTeselator(m_RenderNowTesselator, vertexSource); } PopOrthoProjection(); #if use_timers OpenGLRenderTimer.Stop(); #endif }
public static void CreateContext(RasterBuffer renderingBuffer) { // set the rendering buffer and all the GL default states (this is also where you can new anything you need) s_RenderingBuffer = renderingBuffer; s_Rasterizer.SetVectorClipBox(M.Zero <T>(), M.Zero <T>(), M.New <T>(s_RenderingBuffer.Width), M.New <T>(s_RenderingBuffer.Height)); s_PixelFormt = new FormatRGBA(s_RenderingBuffer, new BlenderBGRA()); s_ClippingPixelFormatProxy = new FormatClippingProxy(s_PixelFormt); //s_ClippingPixelFormatProxy = s_PixelFormt; m_CurAccumulatedMatrix = MatrixFactory <T> .NewIdentity(VectorDimension.Three); // new Matrix4X4(); m_ModelviewMatrix = MatrixFactory <T> .NewIdentity(VectorDimension.Three); // new Matrix4X4(); m_ProjectionMatrix = MatrixFactory <T> .NewIdentity(VectorDimension.Three); //new Matrix4X4(); m_pVertexCache = new VertexCachItem[m_MaxVertexCacheItems]; for (int i = 0; i < m_MaxVertexCacheItems; i++) { m_pVertexCache[i] = new VertexCachItem(); } m_LastSetColor = new RGBA_Doubles(1, 1, 1, 1); m_LastSetNormal = MatrixFactory <T> .CreateZeroVector(VectorDimension.Three); // new Vector3D(); m_LastSetTextureCoordinate = MatrixFactory <T> .CreateZeroVector(VectorDimension.Two); // new Vector2D(); }
public static IAffineTransformMatrix <T> NewRotation(IVector <T> axis, double r) { IAffineTransformMatrix <T> a = MatrixFactory <T> .NewIdentity(axis.RowCount); a.RotateAlong(axis, r); return(a); }
public virtual void OnDraw() { for (int i = 0; i < m_Children.Count; i++) { GUIWidget <T> child = m_Children[i]; if (child.Visible) { GetRenderer().PushTransform(); //Affine transform = GetRenderer().GetTransform(); //transform *= child.GetTransform(); IAffineTransformMatrix <T> transform = GetRenderer().GetTransform(); transform = MatrixFactory <T> .CreateAffine(transform.Multiply(child.GetTransform())); //transform *= child.GetTransform(); GetRenderer().SetTransform(transform); child.OnDraw(); #if false if (Focused) { RoundedRect rect = new RoundedRect(-5, -5, 5, 5, 0); GetRenderer().Render(rect, new RGBA_Bytes(1.0, 0, 0, .5)); } #endif GetRenderer().PopTransform(); } } }
public TextEditWidget(string Text, RectDouble <T> bounds, T CapitalHeight) { Bounds = bounds; m_TextWidget = new TextWidget <T>(Text, M.Zero <T>(), M.Zero <T>(), CapitalHeight); AddChild(m_TextWidget); m_CharIndexToInsertBefore = Text.Length; IAffineTransformMatrix <T> transform = GetTransform(); IVector <T> v1 = transform.TransformVector(MatrixFactory <T> .CreateVector2D(bounds.x1, bounds.y1)); IVector <T> v2 = transform.TransformVector(MatrixFactory <T> .CreateVector2D(bounds.x2, bounds.y2)); SetTransform(transform); m_BorderSize = CapitalHeight.Multiply(.2); m_Thickness = CapitalHeight.Divide(8); m_CapsHeight = CapitalHeight; FixBarPosition(true); UndoData newUndoData = new UndoData(this); m_UndoBuffer.Add(newUndoData, "Initial", UndoBuffer.MergeType.NotMergable); }
public static void Transform <T>(this IAffineTransformMatrix <T> m, ref T x, ref T y) where T : IEquatable <T>, IComparable <T>, IComputable <T>, IConvertible, IFormattable, ICommonNumericalOperations <T>, ITrigonometricOperations <T> { IVector <T> v1 = m.TransformVector(MatrixFactory <T> .CreateVector2D(x, y)); x = v1[0]; y = v1[1]; }
protected override void DoDraw(RendererBase <T> destRenderer) { IAffineTransformMatrix <T> Final = MatrixFactory <T> .NewIdentity(VectorDimension.Two); Final.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), m_Rotation.ToDouble()); Final.Translate(m_Position); ConvTransform <T> TransformedShip = new ConvTransform <T>(m_PlayerToDraw, Final); destRenderer.Render(TransformedShip, new RGBA_Bytes(.9, .4, .2, 1)); }
public override void Render(IVertexSource<T> vertexSource, uint pathIndexToRender, RGBA_Bytes colorBytes) { m_Rasterizer.Reset(); IAffineTransformMatrix<T> transform = GetTransform(); if (!transform.Equals(MatrixFactory<T>.NewIdentity(VectorDimension.Two))) { vertexSource = new ConvTransform<T>(vertexSource, transform); } m_Rasterizer.AddPath(vertexSource, pathIndexToRender); Renderer<T>.RenderSolid(m_PixelFormat, m_Rasterizer, m_ScanlineCache, colorBytes); }
//------------------------------------------------------------------- public IAffineTransformMatrix <T> ToAffine() { //Affine mtx = Affine.NewTranslation(-m_wx1, -m_wy1); //mtx *= Affine.NewScaling(m_kx, m_ky); //mtx *= Affine.NewTranslation(m_dx1, m_dy1); //return mtx; IAffineTransformMatrix <T> a = MatrixFactory <T> .NewIdentity(VectorDimension.Two); a.Translate(MatrixFactory <T> .CreateVector2D(m_wx1.Negative(), m_wy1.Negative())); a.Scale(MatrixFactory <T> .CreateVector2D(m_kx, m_ky)); a.Scale(MatrixFactory <T> .CreateVector2D(m_dx1, m_dy1)); return(a); }
void DrawAATest() { PathStorage <T> PolgonToDraw = new PathStorage <T>(); T Angle = M.Zero <T>(); bool DrawTrinagle = true; if (DrawTrinagle) { PolgonToDraw.MoveTo(Angle.Cos(), Angle.Sin()); Angle.AddEquals(120.0 / 180.0 * Math.PI); PolgonToDraw.LineTo(Angle.Cos(), Angle.Sin()); Angle.AddEquals(120.0 / 180.0 * Math.PI); PolgonToDraw.LineTo(Angle.Cos(), Angle.Sin()); Angle.AddEquals(120.0 / 180.0 * Math.PI); //Triangle.line_to(Math.Cos(Angle), Math.Sin(Angle)); PolgonToDraw.ClosePolygon(); } else { PolgonToDraw.MoveTo(M.Zero <T>(), M.Zero <T>()); PolgonToDraw.LineTo(M.One <T>(), M.Zero <T>()); PolgonToDraw.LineTo(M.One <T>(), M.One <T>()); PolgonToDraw.LineTo(M.Zero <T>(), M.One <T>()); PolgonToDraw.ClosePolygon(); } IAffineTransformMatrix <T> tran = MatrixFactory <T> .NewScaling(VectorDimension.Two, M.New <T>(80)); tran.RotateAlong(MatrixFactory <T> .CreateVector2D(M.Zero <T>(), M.Zero <T>()), Math.PI / 8); tran.Translate(MatrixFactory <T> .CreateVector2D(M.New <T>(500), M.New <T>(100))); ConvTransform <T> TransformedPolygon = new ConvTransform <T>(PolgonToDraw, tran); ((RendererOpenGL <T>)GetRenderer()).m_ForceTexturedEdgeAntiAliasing = true; GetRenderer().Render(TransformedPolygon, new RGBA_Bytes(0, 0, 0)); Ellipse <T> testEllipse = new Ellipse <T>(M.New <T>(300), M.New <T>(250), M.New <T>(60), M.New <T>(60)); GetRenderer().Render(testEllipse, new RGBA_Bytes(205, 23, 12, 120)); ((RendererOpenGL <T>)GetRenderer()).m_ForceTexturedEdgeAntiAliasing = false; //conv_stroke OutLine = new conv_stroke(TransformedPolygon); //OutLine.width(2); //conv_transform TransformedOutLine = new conv_transform(OutLine, Affine.NewTranslation(100, 0)); //GetRenderer().Render(TransformedOutLine, new RGBA_Bytes(0, 0, 0)); //conv_transform TransformedOutLine2 = new conv_transform(OutLine, Affine.NewScaling(6) * Affine.NewTranslation(200, 0)); //conv_stroke OutLineOutLine = new conv_stroke(TransformedOutLine2); //GetRenderer().Render(OutLineOutLine, new RGBA_Bytes(0, 0, 0)); }
public void TransformTest() { IAffineTransformMatrix <DoubleComponent> a = MatrixFactory <DoubleComponent> .NewIdentity(VectorDimension.Two); a.Translate(MatrixFactory <DoubleComponent> .CreateVector2D(10, 20)); DoubleComponent x = 10; DoubleComponent y = 20; DoubleComponent newx = 0; DoubleComponent newy = 0; a.Transform(ref newx, ref newy); Assert.AreEqual((double)x, (double)newx, .001); Assert.AreEqual((double)y, (double)newy, .001); }
public static void glMatrixMode(int mode) { switch (mode) { case GL_MODELVIEW: m_CurEditingMatrix = m_ModelviewMatrix; break; case GL_PROJECTION: m_CurEditingMatrix = m_ProjectionMatrix; break; default: throw new System.NotImplementedException("You have to have one of the matrices we suport"); } }
public static T TranslationY <T>(this IAffineTransformMatrix <T> m) where T : IEquatable <T>, IComparable <T>, IComputable <T>, IConvertible, IFormattable, ICommonNumericalOperations <T>, ITrigonometricOperations <T> { if (m.ColumnCount != 3) { throw new InvalidOperationException(); } if (m.Format == MatrixFormat.RowMajor) { return(m[2, 1]); } else { return(m[1, 2]); } }
public override void OnDraw() { int width = (int)rbuf_window().Width; int height = (int)rbuf_window().Height; IPixelFormat pixf = new FormatRGB(rbuf_window(), new BlenderBGR()); FormatClippingProxy clippingProxy = new FormatClippingProxy(pixf); clippingProxy.Clear(new RGBA_Doubles(1, 1, 1)); IAffineTransformMatrix <T> mtx = MatrixFactory <T> .NewIdentity(VectorDimension.Two); mtx.Translate(MatrixFactory <T> .CreateVector2D(g_base_dx.Negative(), g_base_dy.Negative())); mtx.Scale(g_scale); mtx.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), g_angle.Add(Math.PI).ToDouble()); mtx.Shear(MatrixFactory <T> .CreateVector2D(g_skew_x.Divide(1000.0), g_skew_y.Divide(1000.0))); mtx.Translate(MatrixFactory <T> .CreateVector2D(width / 2, height / 2)); if (m_scanline.status()) { g_rasterizer.SetVectorClipBox(0, 0, width, height); ConvStroke <T> stroke = new ConvStroke <T>(g_path); stroke.Width = m_width_slider.value(); stroke.LineJoin = LineJoin.RoundJoin; ConvTransform <T> trans = new ConvTransform <T>(stroke, mtx); Renderer <T> .RenderSolidAllPaths(clippingProxy, g_rasterizer, g_scanline, trans, g_colors, g_path_idx, g_npaths); } else { /* * double w = m_width_slider.Value() * mtx.scale(); * * line_profile_aa profile = new line_profile_aa(w, new gamma_none()); * renderer_outline_aa ren = new renderer_outline_aa(rb, profile); * rasterizer_outline_aa ras = new rasterizer_outline_aa(ren); * * conv_transform trans = new conv_transform(g_path, mtx); * * ras.render_all_paths(trans, g_colors, g_path_idx, g_npaths); */ } base.OnDraw(); }
//used to Transform the sweepers vertices prior to rendering public void WorldTransform(List <IVector <T> > sweeper) { ////create the world transformation matrix //Matrix4X4 matTransform = new Matrix4X4(); ////scale //matTransform.Scale(m_dScale, m_dScale, 1); ////rotate //matTransform.AddRotate(2, (double)m_dRotation); ////and translate //matTransform.AddTranslate(m_vPosition.x, m_vPosition.y, 0); ////now Transform the ships vertices //for (int i = 0; i < sweeper.Count; i++) //{ // Vector3D Temp = sweeper[i]; // matTransform.TransformVector(ref Temp); // sweeper[i] = Temp; //} //create the world transformation matrix IAffineTransformMatrix <T> matTransform = MatrixFactory <T> .NewIdentity(VectorDimension.Three); //scale matTransform.Scale(MatrixFactory <T> .CreateVector3D(m_dScale, m_dScale, M.One <T>())); //rotate //matTransform.AddRotate(2, (double)m_dRotation); IVector <T> axis = null;/// need to work out which axis this should be matTransform.RotateAlong(axis, m_dRotation); //and translate matTransform.Translate(MatrixFactory <T> .CreateVector3D(m_vPosition[0], m_vPosition[1], M.Zero <T>())); //now Transform the ships vertices for (int i = 0; i < sweeper.Count; i++) { IVector <T> Temp = sweeper[i]; Temp = matTransform.TransformVector(Temp); sweeper[i] = Temp; } }
//-------------------------------------------------------------------- public void TransformAllPaths(IAffineTransformMatrix <T> trans) { uint idx; uint num_ver = m_vertices.TotalVertices(); for (idx = 0; idx < num_ver; idx++) { T x, y; if (Path.IsVertex(m_vertices.Vertex(idx, out x, out y))) { //trans.Transform(ref x, ref y); //m_vertices.ModifyVertex(idx, x, y); IVector <T> v = trans.TransformVector(MatrixFactory <T> .CreateVector2D(x, y)); m_vertices.ModifyVertex(idx, v[0], v[1]); } } }
public override void OnDraw() { #if use_timers AllTimer.Start(); #endif int width = (int)rbuf_window().Width; int height = (int)rbuf_window().Height; uint i; for (i = 0; i < m_NumPaths; i++) { // g_colors[i].A_Byte = (byte)(m_AlphaSlider.value() * 255); g_colors[i] = RGBA_Bytes.ModifyComponent(g_colors[i], Component.A, (byte)(m_AlphaSlider.value().ToDouble() * 255)); } IAffineTransformMatrix <T> transform = MatrixFactory <T> .NewIdentity(VectorDimension.Two); transform.Translate(MatrixFactory <T> .CreateVector2D(g_base_dx.Negative(), g_base_dy.Negative())); transform.Scale(MatrixFactory <T> .CreateVector2D(g_scale, g_scale)); transform.RotateAlong(MatrixFactory <T> .CreateVector2D(M.Zero <T>(), M.Zero <T>()), g_angle + Math.PI); transform.Shear(MatrixFactory <T> .CreateVector2D(g_skew_x.Divide(1000.0), g_skew_y.Divide(1000.0))); transform.Translate(MatrixFactory <T> .CreateVector2D(M.New <T>(width).Divide(2), M.New <T>(height).Divide(2))); // This code renders the lion: ConvTransform <T> transformedPathStorage = new ConvTransform <T>(g_PathStorage, transform); #if use_timers Lion50Timer.Start(); for (uint j = 0; j < 200; j++) #endif { this.GetRenderer().Render(transformedPathStorage, g_colors, g_path_idx, m_NumPaths); } #if use_timers Lion50Timer.Stop(); #endif #if use_timers AllTimer.Stop(); CExecutionTimer.Instance.AppendResultsToFile("TimingTest.txt", AllTimer.GetTotalSeconds()); CExecutionTimer.Instance.Reset(); #endif base.OnDraw(); }
public void AlignX(T x, Alignment alignment) { IAffineTransformMatrix <T> transform = GetTransform(); switch (alignment) { case Alignment.Center: SetTransform(MatrixFactory <T> .NewTranslation(x.Subtract(Width.Divide(2)), transform.TranslationY())); break; case Alignment.Left: SetTransform(MatrixFactory <T> .NewTranslation(x, transform.TranslationY())); break; case Alignment.Right: SetTransform(MatrixFactory <T> .NewTranslation(x.Subtract(Width), transform.TranslationY())); break; } }
public void WorldTransform(List <IVector <T> > VBuffer, IVector <T> vPos) { //create the world transformation matrix //Matrix4X4 matTransform = new Matrix4X4(); IAffineTransformMatrix <T> matTransform = MatrixFactory <T> .NewIdentity(VectorDimension.Three); //scale matTransform.Scale(MatrixFactory <T> .CreateVector2D(m_MineScale, m_MineScale)); //translate matTransform.Translate(MatrixFactory <T> .CreateVector2D(vPos[0], vPos[1])); //Transform the ships vertices for (int i = 0; i < VBuffer.Count; i++) { IVector <T> Temp = VBuffer[i]; Temp = matTransform.TransformVector(Temp); VBuffer[i] = Temp; } }
public void Transform(IAffineTransformMatrix <T> trans, uint path_id) { uint num_ver = m_vertices.TotalVertices(); for (; path_id < num_ver; path_id++) { T x, y; uint PathAndFlags = m_vertices.Vertex(path_id, out x, out y); if (Path.IsStop(PathAndFlags)) { break; } if (Path.IsVertex(PathAndFlags)) { //trans.Transform(ref x, ref y); //m_vertices.ModifyVertex(path_id, x, y); IVector <T> v1 = trans.TransformVector(MatrixFactory <T> .CreateVector2D(x, y)); m_vertices.ModifyVertex(path_id, v1[0], v1[1]); } } }
public static void glBegin(int mode) { //m_CurAccumulatedMatrix.Multiply(m_ModelviewMatrix, m_ProjectionMatrix); m_CurAccumulatedMatrix = (IAffineTransformMatrix <T>)m_CurAccumulatedMatrix.Multiply(m_ModelviewMatrix); m_CurAccumulatedMatrix = (IAffineTransformMatrix <T>)m_CurAccumulatedMatrix.Multiply(m_ProjectionMatrix); switch (mode) { case GL_TRIANGLES: s_BeginMode = GL_TRIANGLES; break; case GL_QUADS: s_BeginMode = GL_QUADS; break; default: throw new System.NotImplementedException(); } }
public void InvertTest() { //Affine a = Affine.NewIdentity(); IAffineTransformMatrix <DoubleComponent> a = MatrixFactory <DoubleComponent> .NewIdentity(VectorDimension.Two); a.Translate( MatrixFactory <DoubleComponent> .CreateVector2D( M.New <DoubleComponent>(10), M.New <DoubleComponent>(10))); IAffineTransformMatrix <DoubleComponent> b = MatrixFactory <DoubleComponent> .CreateAffine(a); b = b.Inverse; DoubleComponent x = 100; DoubleComponent y = 100; DoubleComponent newx = x; DoubleComponent newy = y; IVector <DoubleComponent> v1 = MatrixFactory <DoubleComponent> .CreateVector2D( M.New <DoubleComponent>(100), M.New <DoubleComponent>(100)); IVector <DoubleComponent> v2 = a.TransformVector(v1); IVector <DoubleComponent> v3 = b.TransformVector(v2); //a.Transform(ref newx, ref newy); //b.Transform(ref newx, ref newy); Assert.AreEqual((double)v1[0], (double)v3[0], .001); Assert.AreEqual((double)v1[1], (double)v3[1], .001); }
void transform_image(double angle) { double width = rbuf_img(0).Width; double height = rbuf_img(0).Height; #if SourceDepth24 FormatRGB pixf = new FormatRGB(rbuf_img(0), new BlenderBGR()); FormatRGB pixf_pre = new FormatRGB(rbuf_img(0), new BlenderPreMultBGR()); #else pixfmt_alpha_blend_rgba32 pixf = new pixfmt_alpha_blend_rgba32(rbuf_img(0), new blender_bgra32()); pixfmt_alpha_blend_rgba32 pixf_pre = new pixfmt_alpha_blend_rgba32(rbuf_img(0), new blender_bgra_pre()); #endif FormatClippingProxy rb = new FormatClippingProxy(pixf); FormatClippingProxy rb_pre = new FormatClippingProxy(pixf_pre); rb.Clear(new RGBA_Doubles(1.0, 1.0, 1.0)); IAffineTransformMatrix <T> src_mtx = MatrixFactory <T> .NewIdentity(VectorDimension.Two); src_mtx.Translate(MatrixFactory <T> .CreateVector2D(-width / 2.0, -height / 2.0)); src_mtx.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), angle * Math.PI / 180.0); src_mtx.Translate(MatrixFactory <T> .CreateVector2D(width / 2.0, height / 2.0)); IAffineTransformMatrix <T> img_mtx = MatrixFactory <T> .CreateAffine(src_mtx); img_mtx = img_mtx.Inverse; double r = width; if (height < r) { r = height; } r *= 0.5; r -= 4.0; VertexSource.Ellipse <T> ell = new AGG.VertexSource.Ellipse <T>(width / 2.0, height / 2.0, r, r, 200); ConvTransform <T> tr = new ConvTransform <T>(ell, src_mtx); m_num_pix += r * r * Math.PI; SpanInterpolatorLinear <T> interpolator = new SpanInterpolatorLinear <T>(img_mtx); ImageFilterLookUpTable <T> filter = new ImageFilterLookUpTable <T>(); bool norm = m_normalize.status(); #if SourceDepth24 FormatRGB pixf_img = new FormatRGB(rbuf_img(1), new BlenderBGR()); #else pixfmt_alpha_blend_rgba32 pixf_img = new pixfmt_alpha_blend_rgba32(rbuf_img(1), new blender_bgra32()); #endif RasterBufferAccessorClip source = new RasterBufferAccessorClip(pixf_img, RGBA_Doubles.RgbaPre(0, 0, 0, 0)); switch (m_filters.cur_item()) { case 0: { #if SourceDepth24 SpanImageFilterRgbNN <T> sg = new SpanImageFilterRgbNN <T>(source, interpolator); #else span_image_filter_rgba_nn sg = new span_image_filter_rgba_nn(source, interpolator); #endif m_Rasterizer.AddPath(tr); Renderer <T> .GenerateAndRender(m_Rasterizer, m_ScanlineUnpacked, rb_pre, m_SpanAllocator, sg); } break; case 1: { #if SourceDepth24 //span_image_filter_rgb_bilinear_clip sg = new span_image_filter_rgb_bilinear_clip(pixf_img, rgba.rgba_pre(0, 0.4, 0, 0.5), interpolator); SpanImageFilterRgbBilinear <T> sg = new SpanImageFilterRgbBilinear <T>(source, interpolator); #else //span_image_filter_rgba_bilinear_clip sg = new span_image_filter_rgba_bilinear_clip(pixf_img, rgba.rgba_pre(0, 0, 0, 0), interpolator); span_image_filter_rgba_bilinear sg = new span_image_filter_rgba_bilinear(source, interpolator); #endif m_Rasterizer.AddPath(tr); Renderer <T> .GenerateAndRender(m_Rasterizer, m_ScanlineUnpacked, rb_pre, m_SpanAllocator, sg); } break; case 5: case 6: case 7: { switch (m_filters.cur_item()) { case 5: filter.Calculate(new ImageFilterHanning <T>(), norm); break; case 6: filter.Calculate(new ImageFilterHamming <T>(), norm); break; case 7: filter.Calculate(new ImageFilterHermite <T>(), norm); break; } SpanImageFilterRgb2x2 <T> sg = new SpanImageFilterRgb2x2 <T>(source, interpolator, filter); m_Rasterizer.AddPath(tr); Renderer <T> .GenerateAndRender(m_Rasterizer, m_ScanlineUnpacked, rb_pre, m_SpanAllocator, sg); } break; case 2: case 3: case 4: case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15: case 16: { switch (m_filters.cur_item()) { case 2: filter.Calculate(new ImageFilterBicubic <T>(), norm); break; case 3: filter.Calculate(new ImageFilterSpline16 <T>(), norm); break; case 4: filter.Calculate(new ImageFilterSpline36 <T>(), norm); break; case 8: filter.Calculate(new ImageFilterKaiser <T>(), norm); break; case 9: filter.Calculate(new ImageFilterQuadric <T>(), norm); break; case 10: filter.Calculate(new ImageFilterCatrom <T>(), norm); break; case 11: filter.Calculate(new ImageFilterGaussian <T>(), norm); break; case 12: filter.Calculate(new ImageFilterBessel <T>(), norm); break; case 13: filter.Calculate(new ImageFilterMitchell <T>(), norm); break; case 14: filter.Calculate(new ImageFilterSinc <T>(m_radius.value()), norm); break; case 15: filter.Calculate(new ImageFilterLanczos <T>(m_radius.value()), norm); break; case 16: filter.Calculate(new ImageFilterBlackman <T>(m_radius.value()), norm); break; } #if SourceDepth24 SpanImageFilterRgb <T> sg = new SpanImageFilterRgb <T>(source, interpolator, filter); #else span_image_filter_rgb sg = new span_image_filter_rgba(source, interpolator, filter); #endif m_Rasterizer.AddPath(tr); Renderer <T> .GenerateAndRender(m_Rasterizer, m_ScanlineUnpacked, rb_pre, m_SpanAllocator, sg); } break; } }