예제 #1
0
        private void ReadParticleManager(IList <IAetherManager> particleManagers)
        {
            string         managerName           = reader.ReadString();
            string         assemblyQualifiedName = reader.ReadString();
            Type           managerType           = Type.GetType(assemblyQualifiedName);
            IAetherManager manager = null;

            foreach (IAetherManager mgr in particleManagers)
            {
                if (mgr.Name == managerName)
                {
                    manager = mgr; break;
                }
            }
            if (manager == null)
            {
                manager = (IAetherManager)Activator.CreateInstance(managerType);
                particleManagers.Add(manager);
                if (manager is IInitializable)
                {
                    ((IInitializable)manager).Initialize(this.Engine);
                }
            }
            IAetherSerialization serialisableParticle = manager as IAetherSerialization;
            bool isSerialisableParticle = reader.ReadBoolean();

            if (isSerialisableParticle)
            {
                System.Diagnostics.Debug.Assert(manager != null, "According to the binary file, manager should be IAetherSerialization.");
                serialisableParticle.Load(this);
            }
        }
예제 #2
0
        private void WriteParticle(UniqueID uid, IAether particle)
        {
            string particleName = Engine.GetParticleName(particle);

            uid.Save(this);

            bool isParticleSerialized = serialisedParticles.Contains(uid);

            writer.Write(isParticleSerialized);
            if (!isParticleSerialized)
            {
                if (!uid.Equals(UniqueID.Unknown))
                {
                    serialisedParticles.Add(uid);
                }

                writer.Write(particleName); //name
                Type   particleType = particle.GetType();
                string typeName     = particleType.FullName + ", " + particleType.Assembly.GetName().Name;
                writer.Write(typeName); //type
                IAetherSerialization serialisableParticle = particle as IAetherSerialization;
                bool isSerialisableParticle = serialisableParticle != null;
                writer.Write(isSerialisableParticle); //mark whether Particle has data to serialize
                if (isSerialisableParticle)
                {
                    serialisableParticle.Save(this);
                }
            }

            return;
        }
예제 #3
0
        private void ReadParticleManager(IList <IAetherManager> particleManagers)
        {
            string elementName = reader.Name;

            //read attribute
            string managerName = string.Empty;
            string type        = string.Empty;

            while (reader.MoveToNextAttribute())
            {
                switch (reader.Name)
                {
                case "Name": managerName = reader.ReadContentAsString();
                    break;

                case "Type": type = reader.ReadContentAsString();
                    break;
                }
            }
            reader.MoveToElement();
            bool isEmptyElement = reader.IsEmptyElement;

            reader.ReadStartElement();

            if (elementName == "AetherParticleManager")
            {
                IAetherManager manager = null;
                foreach (IAetherManager mgr in particleManagers)
                {
                    if (mgr.Name == managerName)
                    {
                        manager = mgr; break;
                    }
                }
                if (manager == null)
                {
                    manager = (IAetherManager)Activator.CreateInstance(Type.GetType(type, false));
                    particleManagers.Add(manager);
                    if (manager is IInitializable)
                    {
                        ((IInitializable)manager).Initialize(this.Engine);
                    }
                }
                IAetherSerialization serialisableParticle = manager as IAetherSerialization;
                if (serialisableParticle != null)
                {
                    serialisableParticle.Load(this);
                }
                if (!isEmptyElement)
                {
                    reader.ReadEndElement();
                }
            }

            return;
        }
예제 #4
0
        private void WriteParticleManager(IAetherManager manager)
        {
            writer.Write(manager.Name);
            Type   managerType = manager.GetType();
            string typeName    = managerType.FullName + ", " + managerType.Assembly.GetName().Name;

            writer.Write(typeName);
            IAetherSerialization serialisableParticle = manager as IAetherSerialization;
            bool isSerialisableParticle = serialisableParticle != null;

            writer.Write(isSerialisableParticle);
            if (isSerialisableParticle)
            {
                serialisableParticle.Save(this);
            }
        }
예제 #5
0
        private void WriteParticleManager(IAetherManager manager)
        {
            Type managerType = manager.GetType();

            writer.WriteStartElement("AetherParticleManager");
            writer.WriteAttributeString("Name", manager.Name);
            string typeName = managerType.FullName + ", " + managerType.Assembly.GetName().Name;

            writer.WriteAttributeString("Type", typeName);
            IAetherSerialization serialisableParticle = manager as IAetherSerialization;

            if (serialisableParticle != null)
            {
                serialisableParticle.Save(this);
            }
            writer.WriteEndElement();
        }
예제 #6
0
        private void ReadParticle(out UniqueID uid, out IAether particle)
        {
            uid = new UniqueID();
            uid.Load(this);
            bool isParticleSerialized = reader.ReadBoolean();

            if (isParticleSerialized)
            {
                particle = deserialisedParticles[uid];
                return;
            }

            string particleName          = reader.ReadString();
            string AssemblyQualifiedName = reader.ReadString();

            if (Engine.ContainsName(particleName))
            {
                particle = Engine[particleName];
            }
            else
            {
                particle = TypeResolver.CreateInstance(AssemblyQualifiedName);
            }

            if (!uid.Equals(UniqueID.Unknown))
            {
                deserialisedParticles.Add(uid, particle);
            }

            bool isSerialisableParticle = reader.ReadBoolean();

            if (isSerialisableParticle)
            {
                IAetherSerialization serialisableParticle = particle as IAetherSerialization;
                serialisableParticle.Load(this);
            }

            if (particleName != string.Empty)
            {
                Engine.SetParticleName(particle, particleName);
            }

            return;
        }
예제 #7
0
        private void WriteParticle(UniqueID uid, IAether particle)
        {
            string particleName = Engine.GetParticleName(particle);

            if (serialisedParticles.Contains(uid))
            {
                writer.WriteStartElement("AetherParticleRef");
                writer.WriteStartAttribute("UID"); uid.Save(this); writer.WriteEndAttribute();
                if (particleName != String.Empty)
                {
                    writer.WriteAttributeString("Name", particleName);
                }
                writer.WriteEndElement();
                return;
            }
            else
            {
                Type particleType = particle.GetType();
                if (!uid.Equals(UniqueID.Unknown))
                {
                    serialisedParticles.Add(uid);
                }
                writer.WriteStartElement("AetherParticle");
                writer.WriteStartAttribute("UID"); uid.Save(this); writer.WriteEndAttribute();
                if (particleName != String.Empty)
                {
                    writer.WriteAttributeString("Name", particleName);
                }
                string typeName = particleType.FullName + ", " + particleType.Assembly.GetName().Name;
                writer.WriteAttributeString("Type", typeName);
                IAetherSerialization serialisableParticle = particle as IAetherSerialization;
                if (serialisableParticle != null)
                {
                    serialisableParticle.Save(this);
                }
                writer.WriteEndElement();
            }

            return;
        }
예제 #8
0
 public void Write(string name, IAetherSerialization value)
 {
     writer.WriteStartElement(name);
     value.Save(this);
     writer.WriteEndElement();
 }
예제 #9
0
 public void Write(string name, IAetherSerialization value)
 {
     //writer.Write(name);
     value.Save(this);
 }
예제 #10
0
 public void Read(string name, IAetherSerialization value)
 {
     reader.ReadStartElement(name);
     value.Load(this);
     reader.ReadEndElement();
 }
예제 #11
0
        private void ReadParticle(out UniqueID uid, out IAether particle)
        {
            uid      = new UniqueID();
            particle = null;
            string elementName = reader.Name;

            //read attribute
            string particleName = string.Empty;
            string typeName     = string.Empty;

            while (reader.MoveToNextAttribute())
            {
                switch (reader.Name)
                {
                case "UID": uid.Load(this);
                    break;

                case "Name": particleName = reader.ReadContentAsString();
                    break;

                case "Type": typeName = reader.ReadContentAsString();
                    break;
                }
            }
            reader.MoveToElement();
            bool isEmptyElement = reader.IsEmptyElement;

            reader.ReadStartElement();

            if (elementName == "AetherParticleRef")
            {
                particle = deserialisedParticles[uid];
            }
            else if (elementName == "AetherParticle")
            {
                if (Engine.ContainsName(particleName))
                {
                    //TOD: is this even possible?
                    //isn't it a bug to deserialize an object using a name for cache key?
                    //System.Diagnostics.Debug.Assert(false);
                    particle = Engine[particleName];
                }
                else
                {
                    particle = TypeResolver.CreateInstance(typeName);
                }

                if (!uid.Equals(UniqueID.Unknown))
                {
                    deserialisedParticles.Add(uid, particle);
                }

                //particle = (IAetherParticle)FormatterServices.GetUninitializedObject(particleType); //this behaves the same the build in Serialisation. Not available on WP7
                IAetherSerialization serialisableParticle = particle as IAetherSerialization;
                if (serialisableParticle != null)
                {
                    serialisableParticle.Load(this);
                }

                particle = TypeResolver.Convert(particle);
                deserialisedParticles[uid] = particle; // update converted particle

                if (particleName != string.Empty)
                {
                    Engine.SetParticleName(particle, particleName);
                }

                if (!isEmptyElement)
                {
                    reader.ReadEndElement();
                }
            }

            return;
        }
예제 #12
0
 public void Read(string name, IAetherSerialization value)
 {
     //string name2 = reader.ReadString();
     //System.Diagnostics.Debug.Assert(name == name2);
     value.Load(this);
 }