public ActorDirectory( ActorDescription centerActor, IActorChannel centerChannel, IActorMessageEncoder encoder, IActorMessageDecoder decoder) { if (centerActor == null) { throw new ArgumentNullException("centerActor"); } if (centerChannel == null) { throw new ArgumentNullException("centerChannel"); } if (encoder == null) { throw new ArgumentNullException("encoder"); } if (decoder == null) { throw new ArgumentNullException("decoder"); } _centerActor = centerActor; _centerChannel = centerChannel; _encoder = encoder; _decoder = decoder; }
private ConcurrentDictionary <string, string> _actorKeys = new ConcurrentDictionary <string, string>(); // ActorKey -> SessionKey public ActorListenerChannel( ActorDescription localActor, ActorTransportListener localListener, IActorMessageEncoder encoder, IActorMessageDecoder decoder) { if (localActor == null) { throw new ArgumentNullException("localActor"); } if (localListener == null) { throw new ArgumentNullException("localListener"); } if (encoder == null) { throw new ArgumentNullException("encoder"); } if (decoder == null) { throw new ArgumentNullException("decoder"); } _localActor = localActor; _listener = localListener; _encoder = encoder; _decoder = decoder; }
public static MessageEnvelope Marshal <T>(this MessageEnvelope <T> envelope, IActorMessageEncoder encoder) { var message = envelope.ConvertToNonGeneric(); message.Body = encoder.EncodeMessage(envelope.Message); return(message); }
public BlockingRouteActor( ActorConfiguration configuration, IActorMessageEncoder encoder, IActorMessageDecoder decoder) : base(configuration, encoder, decoder) { }
public ActorConnectorChannel( ActorDescription localActor, ActorTransportConnector remoteConnector, IActorMessageEncoder encoder, IActorMessageDecoder decoder) { if (localActor == null) { throw new ArgumentNullException("localActor"); } if (remoteConnector == null) { throw new ArgumentNullException("remoteConnector"); } if (encoder == null) { throw new ArgumentNullException("encoder"); } if (decoder == null) { throw new ArgumentNullException("decoder"); } _localActor = localActor; _connector = remoteConnector; _encoder = encoder; _decoder = decoder; }
public ActorConnectorReconnectableChannel( ActorDescription localActor, ActorTransportConnector remoteConnector, IActorMessageEncoder encoder, IActorMessageDecoder decoder) : base(localActor, remoteConnector, encoder, decoder) { this.RetryPeriod = TimeSpan.FromSeconds(15); }
public RouteActor( ActorConfiguration configuration, IActorMessageEncoder encoder, IActorMessageDecoder decoder) : base(configuration) { _encoder = encoder; _decoder = decoder; }
public ActorConfiguration(IActorMessageEncoder encoder, IActorMessageDecoder decoder) { if (encoder == null) { throw new ArgumentNullException("encoder"); } if (decoder == null) { throw new ArgumentNullException("decoder"); } _encoder = encoder; _decoder = decoder; }
public RpcActor(ActorConfiguration configuration, IActorMessageEncoder encoder, IActorMessageDecoder decoder) { if (configuration == null) { throw new ArgumentNullException("configuration"); } if (encoder == null) { throw new ArgumentNullException("encoder"); } if (decoder == null) { throw new ArgumentNullException("decoder"); } _localActor = new BlockingRouteActor(configuration, encoder, decoder); }
public ActorChannelFactory( ActorDirectory directory, IActorMessageEncoder encoder, IActorMessageDecoder decoder) { if (directory == null) { throw new ArgumentNullException("directory"); } if (encoder == null) { throw new ArgumentNullException("encoder"); } if (decoder == null) { throw new ArgumentNullException("decoder"); } _directory = directory; _encoder = encoder; _decoder = decoder; }
public void Bootup(IActorMessageEncoder encoder, IActorMessageDecoder decoder) { if (encoder == null) { throw new ArgumentNullException("encoder"); } if (decoder == null) { throw new ArgumentNullException("decoder"); } if (_localActor != null) { throw new InvalidOperationException("Already bootup."); } var configruation = new RpcActorConfiguration(); configruation.Build(); _localActor = new BlockingRouteActor(configruation, encoder, decoder); _localActor.Bootup(); }
public static byte[] ToBytes <T>(this ActorMessageEnvelope <T> envelope, IActorMessageEncoder encoder) { return(ToBytes(Marshal(envelope, encoder), encoder)); }
public static byte[] ToBytes(this ActorMessageEnvelope envelope, IActorMessageEncoder encoder) { return(encoder.EncodeMessage(envelope)); }