예제 #1
0
파일: Character.cs 프로젝트: OctopBP/FHWL
    [SerializeField] private Fireball firaballPrefab; // To SO

    private void Awake()
    {
        rb = GetComponent <Rigidbody2D>();

        // Получаем реализацию передвижения персонажа
        movement = GetComponent <IMovement>();

        // Назначаем инпут
        input = isPlayer ? new PlayerInput() : new AIInput() as IInput;

        health = new HealthSystem(100);
        if (GetComponent <IHealthGUI>() != null)
        {
            healthGUI = GetComponent <IHealthGUI>();
            healthGUI.Setup(health);
        }



        if (isPlayer)
        {
            ability = GetComponent <FireballAbility>();
            ability.Init(firaballPrefab);
        }
    }