예제 #1
0
파일: Track.cs 프로젝트: Yitzchok/Splicer
        public void Dispose()
        {
            if (_clips != null)
            {
                foreach (IClip clip in _clips)
                {
                    clip.Dispose();
                }
                _clips = null;
            }

            if (_effects != null)
            {
                foreach (IEffect effect in _effects)
                {
                    effect.Dispose();
                }
                _effects = null;
            }

            if (_transitions != null)
            {
                foreach (ITransition transition in _transitions)
                {
                    transition.Dispose();
                }
                _transitions = null;
            }

            if (_track != null)
            {
                Marshal.ReleaseComObject(_track);
                _track = null;
            }
        }
예제 #2
0
        private void InitVideo()
        {
            int hr;

            IAMTimelineGroup pVideoGroup = (IAMTimelineGroup)m_pVideoGroupObj;

            // all we set is the major type. The group will automatically use other defaults
            AMMediaType VideoGroupType = new AMMediaType();

            VideoGroupType.majorType = MediaType.Video;

            hr = pVideoGroup.SetMediaType(VideoGroupType);
            DESError.ThrowExceptionForHR(hr);
            DsUtils.FreeAMMediaType(VideoGroupType);

            // add the video group to the timeline
            hr = m_pTimeline.AddGroup(m_pVideoGroupObj);
            DESError.ThrowExceptionForHR(hr);

            IAMTimelineObj pTrack1Obj;

            hr = m_pTimeline.CreateEmptyNode(out pTrack1Obj, TimelineMajorType.Track);
            DESError.ThrowExceptionForHR(hr);

            // tell the composition about the track
            IAMTimelineComp pRootComp = (IAMTimelineComp)m_pVideoGroupObj;

            hr = pRootComp.VTrackInsBefore(pTrack1Obj, -1);
            DESError.ThrowExceptionForHR(hr);

            m_VideoTrack = (IAMTimelineTrack)pTrack1Obj;
        }
예제 #3
0
        /// <summary>
        /// Add Color to video group on Layer
        /// </summary>
        private void AddColor(IAMTimelineTrack myTrack, Color sColor, long StartTime, long EndTime)
        {
            int            hr;
            IAMTimelineObj pSource1Obj;

            // create the timeline source object
            hr = m_pTimeline.CreateEmptyNode(out pSource1Obj, TimelineMajorType.Source);
            DESError.ThrowExceptionForHR(hr);

            try
            {
                // set up source length
                hr = pSource1Obj.SetStartStop(StartTime, EndTime);
                DESError.ThrowExceptionForHR(hr);

                DESTransition.SetColor(pSource1Obj, sColor);
                // Connect the track to the source
                hr = myTrack.SrcAdd(pSource1Obj);
                DESError.ThrowExceptionForHR(hr);
            }
            finally
            {
                Marshal.ReleaseComObject(pSource1Obj);
            }
        }
예제 #4
0
        /// <summary>
        /// add Source to video group
        /// </summary>
        private void AddSource(IAMTimelineTrack myTrack, string SourceFile, long StartTime, long EndTime)
        {
            int            hr;
            IAMTimelineObj pSource1Obj;

            // create the timeline source object
            hr = m_pTimeline.CreateEmptyNode(out pSource1Obj, TimelineMajorType.Source);
            DESError.ThrowExceptionForHR(hr);

            try
            {
                // set up source length
                hr = pSource1Obj.SetStartStop(StartTime, EndTime);
                DESError.ThrowExceptionForHR(hr);
                IAMTimelineSrc pSource1Src = (IAMTimelineSrc)pSource1Obj;
                // Set the file name
                hr = pSource1Src.SetMediaName(SourceFile);
                DESError.ThrowExceptionForHR(hr);
                // Set the start/end
                hr = pSource1Src.SetMediaLength(EndTime - StartTime);
                DESError.ThrowExceptionForHR(hr);
                hr = pSource1Src.SetStretchMode(0);
                // Set the times, get back the times adjusted to fit the frame rate
                hr = pSource1Src.FixMediaTimes(ref StartTime, ref EndTime);
                DESError.ThrowExceptionForHR(hr);
                // Connect the track to the source
                hr = myTrack.SrcAdd(pSource1Obj);
                DESError.ThrowExceptionForHR(hr);
            }
            finally
            {
                Marshal.ReleaseComObject(pSource1Obj);
            }
        }
예제 #5
0
        /// <summary>
        /// add Transition on IAMTimelineTrack
        /// 如何把效果加入到层上
        /// 进入Direction设置为True,推出false
        /// </summary>
        public static int SetTransition(ref IAMTimeline m_pTimeline, IAMTimelineTrack pTrac, Guid EffectGUID, bool Direction, long StartTime, long EndTime, Property[] parArr)
        {
            int                  hr;
            IAMTimelineObj       pTransObj;
            IAMTimelineTransable pTransable = (IAMTimelineTransable)pTrac;

            hr = m_pTimeline.CreateEmptyNode(out pTransObj, TimelineMajorType.Transition);
            hr = pTransable.TransAdd(pTransObj);
            pTransObj.SetStartStop(StartTime, EndTime);
            hr = pTransObj.SetSubObjectGUID(EffectGUID);

            IPropertySetter ipro = (IPropertySetter) new PropertySetter();

            if (parArr != null && parArr.Length > 0)
            {
                foreach (Property pro in parArr)
                {
                    if (pro != null)
                    {
                        DESHelper.AddParameter(ipro, pro.Name, pro.Value);
                    }
                }
            }
            DESHelper.AddParameter(ipro, "Duration", EndTime / DESConsts.UNITS - StartTime / DESConsts.UNITS);
            hr = pTransObj.SetPropertySetter(ipro);

            //Set transition Direction
            if (Direction)
            {
                IAMTimelineTrans pTrans = (IAMTimelineTrans)pTransObj;
                pTrans.SetSwapInputs(true);
            }

            return(hr);
        }
예제 #6
0
        private void TestDuration()
        {
            int    hr;
            long   l;
            double d;

            IAMTimelineObj pTrack1Obj;

            hr = m_pTimeline.CreateEmptyNode(out pTrack1Obj, TimelineMajorType.Track);
            DESError.ThrowExceptionForHR(hr);

            // tell the composition about the track
            IAMTimelineComp pRootComp = (IAMTimelineComp)m_pVideoGroup;

            hr = pRootComp.VTrackInsBefore(pTrack1Obj, -1);
            DESError.ThrowExceptionForHR(hr);

            m_VideoTrack = (IAMTimelineTrack)pTrack1Obj;

            AddVideo("foo.avi");
            AddVideo("foxo.avi");

            hr = m_pTimeline.GetDuration(out l);
            DESError.ThrowExceptionForHR(hr);

            Debug.Assert(l == 10000000000, "Duration");

            hr = m_pTimeline.GetDuration2(out d);
            DESError.ThrowExceptionForHR(hr);

            Debug.Assert(d == 1000.0, "GetDuration2");

            hr = m_pTimeline.ValidateSourceNames(SFNValidateFlags.Replace | SFNValidateFlags.Check | SFNValidateFlags.Popup, this, IntPtr.Zero);
            DESError.ThrowExceptionForHR(hr);
        }
예제 #7
0
파일: Track.cs 프로젝트: naik899/VideoMaker
        public Track(ITrackContainer container, IAMTimeline timeline, IAMTimelineTrack track, string name, int priority)
        {
            _container = container;
            _timeline = timeline;
            _track = track;
            _name = name;
            _priority = priority;

            int hr = timeline.GetDefaultFPS(out _fps);
            DESError.ThrowExceptionForHR(hr);
        }
예제 #8
0
        public Track(ITrackContainer container, IAMTimeline timeline, IAMTimelineTrack track, string name, int priority)
        {
            _container = container;
            _timeline  = timeline;
            _track     = track;
            _name      = name;
            _priority  = priority;

            int hr = timeline.GetDefaultFPS(out _fps);

            DESError.ThrowExceptionForHR(hr);
        }
예제 #9
0
        /// <summary>
        /// Set Transition Direction on IAMTimelineTrack
        /// </summary>
        public static int SetTransDirection(ref IAMTimeline m_pTimeline, IAMTimelineTrack pTrac, bool Direction, long StartTime, long EndTime)
        {
            int                  hr;
            IAMTimelineObj       pTransObj;
            IAMTimelineTransable pTransable = (IAMTimelineTransable)pTrac;

            hr = m_pTimeline.CreateEmptyNode(out pTransObj, TimelineMajorType.Transition);
            hr = pTransable.TransAdd(pTransObj);
            pTransObj.SetStartStop(StartTime, EndTime);
            IAMTimelineTrans pTrans = (IAMTimelineTrans)pTransObj;

            pTrans.SetSwapInputs(true);
            return(hr);
        }
예제 #10
0
        private void TestAreYouBlank()         //def ok
        {
            bool ret = false;
            int  hr  = 0;

            IAMTimelineObj trackobj;

            hr = m_pTimeline.CreateEmptyNode(out trackobj, TimelineMajorType.Track);
            DESError.ThrowExceptionForHR(hr);

            m_pTrack = (IAMTimelineTrack)trackobj;
            hr       = m_pTrack.AreYouBlank(out ret);
            DESError.ThrowExceptionForHR(hr);

            Debug.Assert(ret == true, "AreYouBlank");
        }
예제 #11
0
        /// <summary>
        /// Set BackGround Effect on IAMTimelineTrack
        /// 显示效果
        /// </summary>
        public static int SetEffect(ref IAMTimeline m_pTimeline, IAMTimelineTrack pTrac, Guid EffectGUID, long starttime, long endtime, Property[] parArr)
        {
            IAMTimelineObj        pTransObj;
            int                   hr          = m_pTimeline.CreateEmptyNode(out pTransObj, TimelineMajorType.Effect);
            IAMTimelineEffectable aEffectable = (IAMTimelineEffectable)pTrac;

            pTransObj.SetStartStop(starttime, endtime);
            pTransObj.SetSubObjectGUID(EffectGUID);
            aEffectable.EffectInsBefore(pTransObj, -1);

            IPropertySetter ipro = (IPropertySetter) new PropertySetter();

            if (parArr != null)
            {
                foreach (Property pro in parArr)
                {
                    DESHelper.AddParameter(ipro, pro.Name, pro.Value);
                }
            }
            DESHelper.AddParameter(ipro, "Duration", endtime / DESConsts.UNITS - starttime / DESConsts.UNITS);
            hr = pTransObj.SetPropertySetter(ipro);
            return(hr);
        }
예제 #12
0
 /// <summary>
 /// Release everything
 /// </summary>
 public void Dispose()
 {
     if (m_Track != null)
     {
         Marshal.ReleaseComObject(m_Track);
         m_Track = null;
     }
     m_Files = null;
     m_Length = 0;
     GC.SuppressFinalize(this);
 }
예제 #13
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="mType">Media type of the new group</param>
        /// <param name="pTimeline">Timeline to use for the group</param>
        /// <param name="fps">FPS for the group</param>
        public Group(AMMediaType mType, IAMTimeline pTimeline, double fps)
        {
            int hr;
            IAMTimelineObj pGroupObj;

            m_Length = 0;
            m_Files = new ArrayList();
            m_FPS = fps;
            m_pTimeline = pTimeline;

            // make the root group/composition
            hr = m_pTimeline.CreateEmptyNode( out pGroupObj, TimelineMajorType.Group);
            DESError.ThrowExceptionForHR(hr);

            try
            {
                IAMTimelineGroup pGroup = (IAMTimelineGroup)pGroupObj;

                // Set the media type we just created
                hr = pGroup.SetMediaType( mType );
                DESError.ThrowExceptionForHR(hr);
                DsUtils.FreeAMMediaType(mType);

                // add the video group to the timeline
                hr = m_pTimeline.AddGroup( pGroupObj );
                DESError.ThrowExceptionForHR(hr);

                IAMTimelineObj pTrack1Obj;
                hr = m_pTimeline.CreateEmptyNode(out pTrack1Obj, TimelineMajorType.Track);
                DESError.ThrowExceptionForHR(hr);

                // tell the composition about the track
                IAMTimelineComp pRootComp = (IAMTimelineComp)pGroupObj;
                hr = pRootComp.VTrackInsBefore( pTrack1Obj, -1 );
                DESError.ThrowExceptionForHR(hr);

                m_Track = (IAMTimelineTrack)pTrack1Obj;
            }
            finally
            {
                Marshal.ReleaseComObject(pGroupObj);
            }
            //Marshal.ReleaseComObject(pTrack1Obj);  // Released as m_VideoTrack in dispose
        }
예제 #14
0
        /// <summary>
        /// Add a file to the group
        /// </summary>
        /// <param name="sName">File name+path to add</param>
        /// <param name="lStart">Start point in source file in UNITS</param>
        /// <param name="lEnd">End point in source file in UNITS or -1 to add entire file</param>
        public void Add(string sName, long lStart, long lEnd)
        {
            int  hr;
            long lLength;

            // Create a mediafile object to hold the file
            MediaFile mf = new MediaFile(sName);

            // Add it to the list of files
            m_Files.Add(mf);

            // If the endpoint is -1, find the real file length
            if (lEnd < 0)
            {
                lEnd = mf.Length;
            }
            lLength = lEnd - lStart;

            // create the timeline source object
            IAMTimelineObj pSource1Obj;

            hr = m_pTimeline.CreateEmptyNode(out pSource1Obj, TimelineMajorType.Source);
            DESError.ThrowExceptionForHR(hr);

            // Create track
            IAMTimelineObj pTrack1Obj;

            hr = m_pTimeline.CreateEmptyNode(out pTrack1Obj, TimelineMajorType.Track);
            DESError.ThrowExceptionForHR(hr);

            try
            {
                // Set start and stop time of the file in the target timeline
                hr = pSource1Obj.SetStartStop(m_Length, lLength + m_Length);
                DESError.ThrowExceptionForHR(hr);

                IAMTimelineSrc pSource1Src = (IAMTimelineSrc)pSource1Obj;

                // Set the file name
                hr = pSource1Src.SetMediaName(mf.FileName);
                DESError.ThrowExceptionForHR(hr);

                // Set the start/end
                hr = pSource1Src.SetMediaTimes(lStart, lEnd);
                DESError.ThrowExceptionForHR(hr);


                // tell the composition about the track
                IAMTimelineComp pRootComp = (IAMTimelineComp)m_pGroup;
                hr = pRootComp.VTrackInsBefore(pTrack1Obj, -1);
                DESError.ThrowExceptionForHR(hr);

                IAMTimelineTrack pTrack = (IAMTimelineTrack)pTrack1Obj;

                // Connect the track to the source
                hr = pTrack.SrcAdd(pSource1Obj);
                DESError.ThrowExceptionForHR(hr);

                // Set the times, get back the times adjusted to fit the frame rate
                hr = pSource1Src.FixMediaTimes(ref lStart, ref lEnd);
                DESError.ThrowExceptionForHR(hr);

                // Calculate the last frame number for the file
                double d1 = (lEnd - lStart);
                double d2 = (DESCombine.UNITS / m_FPS);
                double d3 = d1 / d2;
                int    d4 = (int)Math.Round(d3);

                // Update the MediaFile (used to see when we've walked past
                // the end of a file)
                mf.LengthInFrames = d4;
            }
            finally
            {
                Marshal.ReleaseComObject(pSource1Obj);
                Marshal.ReleaseComObject(pTrack1Obj);
            }

            m_Length += lLength;
        }
예제 #15
0
파일: Track.cs 프로젝트: naik899/VideoMaker
        private void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (_clips != null)
                {
                    foreach (IClip clip in _clips)
                    {
                        clip.Dispose();
                    }
                    _clips = null;
                }

                if (_effects != null)
                {
                    foreach (IEffect effect in _effects)
                    {
                        effect.Dispose();
                    }
                    _effects = null;
                }

                if (_transitions != null)
                {
                    foreach (ITransition transition in _transitions)
                    {
                        transition.Dispose();
                    }
                    _transitions = null;
                }
            }

            if (_track != null)
            {
                Marshal.ReleaseComObject(_track);
                _track = null;
            }
        }