예제 #1
0
파일: ODData.cs 프로젝트: shuitian/Odyssey
 static public void SetHArmorData(PokedexItem item, int id)
 {
     item.armor        = float.Parse(ODSetting.hArmorTable[id]["baseArmor"]);
     item.damageDerate = HyperbolaArmorComponent.CalculateDamageDerates(ODSetting.settingDic["damageHArmorModifiedValue"], new float[1] {
         item.armor
     })[0];
 }
예제 #2
0
파일: ODData.cs 프로젝트: shuitian/Odyssey
 static public void SetHArmorComponentData(HyperbolaArmorComponent hArmorComponent, int id)
 {
     hArmorComponent.minArmor                = ODSetting.settingDic["minHArmor"];
     hArmorComponent.maxArmor                = ODSetting.settingDic["maxHArmor"];
     hArmorComponent.damageModifiedValue     = ODSetting.settingDic["damageHArmorModifiedValue"];
     hArmorComponent.armorList.baseArmorList = new float[1] {
         float.Parse(ODSetting.hArmorTable[id]["baseArmor"])
     };
     hArmorComponent.armorList.armorAddedValueList = new float[1] {
         ODSetting.settingDic["armorAddedValue"]
     };
 }