/// <summary> /// Seeds the random number generator and gets the value at the given time. /// </summary> /// <returns>The value.</returns> /// <param name="time">Time.</param> /// <param name="seed">Seed.</param> public int GetValue(int time, uint seed) { m_RandomNumberGenerator.SetSeed(seed); return(GetValue(time)); }
/// <summary> /// Seeds the random number generator and gets the value at the given time. /// </summary> /// <returns>The value.</returns> /// <param name="time">Time.</param> /// <param name="seed">Seed.</param> public Vector3 GetValue(float time, uint seed) { m_RandomVector3Generator.SetSeed(seed); return(GetValue(time)); }
/// <summary> /// Seeds the random number generator and gets the value at the given time. /// </summary> /// <returns>The value.</returns> /// <param name="time">Time.</param> /// <param name="seed">Seed.</param> public Color GetValue(float time, uint seed) { m_RandomColorGenerator.SetSeed(seed); return(GetValue(time)); }