/// <summary> /// Override this method to make your own GUI for the property /// </summary> /// <param name="position">Position</param> /// <param name="prop">Property</param> /// <param name="label">Label</param> public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label) { label = EditorGUI.BeginProperty(position, label, prop); position.height = EditorGUIUtility.singleLineHeight; Rect contents = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); FindProperties(prop); // Draw the preview texture Rect textureRect = new Rect(contents); textureRect.x += textureRect.width - PREVIEW_TEXTURE_SIZE; textureRect.width = PREVIEW_TEXTURE_SIZE; textureRect.height = PREVIEW_TEXTURE_SIZE; EditorGUI.BeginChangeCheck(); HydraEditorUtils.DrawUnindented( () => HydraEditorUtils.TextureField(textureRect, GUIContent.none, m_TextureProp, true)); // Draw the fields Rect contentRect = new Rect(contents); contentRect.width -= textureRect.width + HydraEditorUtils.STANDARD_HORIZONTAL_SPACING * 2.0f; HydraEditorUtils.DrawUnindented( () => HydraEditorUtils.EnumPopupField <Texture2DAttribute.Wrap>(contentRect, GUIContent.none, m_WrapProp, HydraEditorGUIStyles.enumStyle)); // Clear the cache if the texture changes if (EditorGUI.EndChangeCheck()) { m_WrappedTextureProp.objectReferenceValue = null; } EditorGUI.EndProperty(); }