public Equipment(HybrasylFixture fixture) { Fixture = fixture; }
public Reactor(HybrasylFixture fixture) { Fixture = fixture; }
public Monsters(HybrasylFixture fixture) { Fixture = fixture; }
public Merchants(HybrasylFixture fixture) { Fixture = fixture; }
public Variant(HybrasylFixture fixture) { Fixture = fixture; }
public Items(HybrasylFixture fixture) { Fixture = fixture; }
public Inventory(HybrasylFixture fixture) { Fixture = fixture; }
public Status(HybrasylFixture fixture) { Fixture = fixture; }