public void AddForce(Vector3 force, HxForceMode mode = HxForceMode.Force) { }
public void AddForceAtPosition(Vector3 force, Vector3 position, HxForceMode mode = HxForceMode.Force) { }
public void AddExplosionForce(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier = 0.0f, HxForceMode mode = HxForceMode.Force) { }