// see Hv_granularLoop_AudioLib.Parameter for definitions public float GetFloatParameter(Hv_granularLoop_AudioLib.Parameter param) { switch (param) { case Parameter.Feedback: return(feedback); case Parameter.Gain: return(gain); case Parameter.Transpsign: return(transpSign); case Parameter.Transposition: return(transposition); case Parameter.Windowwidth: return(windowWidth); default: return(0.0f); } }
public void SetFloatParameter(Hv_granularLoop_AudioLib.Parameter param, float x) { switch (param) { case Parameter.Feedback: { x = Mathf.Clamp(x, 0.0f, 0.99f); feedback = x; break; } case Parameter.Gain: { x = Mathf.Clamp(x, 0.0f, 10.0f); gain = x; break; } case Parameter.Transpsign: { x = Mathf.Clamp(x, -1.0f, 1.0f); transpSign = x; break; } case Parameter.Transposition: { x = Mathf.Clamp(x, 1.0f, 48.0f); transposition = x; break; } case Parameter.Windowwidth: { x = Mathf.Clamp(x, 200.0f, 30000.0f); windowWidth = x; break; } default: return; } if (IsInstantiated()) { _context.SendFloatToReceiver((uint)param, x); } }