public void AddMessage(string receiverName, float value) { Hv_final_AudioLib.FloatMessage msg = new Hv_final_AudioLib.FloatMessage(receiverName, value); lock (_msgQueueSync) { _msgQueue.Enqueue(msg); } }
void OnFloatMessage(Hv_final_AudioLib.FloatMessage message) { pitch = message.value; }
void OnFloatMessage(Hv_final_AudioLib.FloatMessage message) { Debug.Log(message.receiverName + ": " + message.value); pitch = message.value; }