public override void OnInspectorGUI() { bool isEnabled = _dsp.IsInstantiated(); if (!isEnabled) { EditorGUILayout.LabelField("Press Play!", EditorStyles.centeredGreyMiniLabel); } // events GUI.enabled = isEnabled; EditorGUILayout.Space(); // masterVoiceOnOff if (GUILayout.Button("masterVoiceOnOff")) { _dsp.SendEvent(Hv_engine_AudioLib.Event.Mastervoiceonoff); } GUILayout.EndVertical(); // parameters GUI.enabled = true; GUILayout.BeginVertical(); EditorGUILayout.Space(); EditorGUI.indentLevel++; // amplitude GUILayout.BeginHorizontal(); float amplitude = _dsp.GetFloatParameter(Hv_engine_AudioLib.Parameter.Amplitude); float newAmplitude = EditorGUILayout.Slider("amplitude", amplitude, 0.0f, 0.6f); if (amplitude != newAmplitude) { _dsp.SetFloatParameter(Hv_engine_AudioLib.Parameter.Amplitude, newAmplitude); } GUILayout.EndHorizontal(); // filterFreq GUILayout.BeginHorizontal(); float filterFreq = _dsp.GetFloatParameter(Hv_engine_AudioLib.Parameter.Filterfreq); float newFilterfreq = EditorGUILayout.Slider("filterFreq", filterFreq, 0.0f, 12000.0f); if (filterFreq != newFilterfreq) { _dsp.SetFloatParameter(Hv_engine_AudioLib.Parameter.Filterfreq, newFilterfreq); } GUILayout.EndHorizontal(); // oscFreq GUILayout.BeginHorizontal(); float oscFreq = _dsp.GetFloatParameter(Hv_engine_AudioLib.Parameter.Oscfreq); float newOscfreq = EditorGUILayout.Slider("oscFreq", oscFreq, 45.0f, 1200.0f); if (oscFreq != newOscfreq) { _dsp.SetFloatParameter(Hv_engine_AudioLib.Parameter.Oscfreq, newOscfreq); } GUILayout.EndHorizontal(); EditorGUI.indentLevel--; }
// Update is called once per frame void Update() { transform.position += transform.forward * Time.deltaTime * speed; if (Input.GetKey(KeyCode.Space)) { speed += Time.deltaTime * acceleration; } if (Input.GetKey(KeyCode.LeftShift)) { speed -= Time.deltaTime * acceleration; } float vertical = 0; float horizontal = 0; //Arrow Keys if (Input.GetKey(KeyCode.DownArrow)) { vertical += 1.5f; } if (Input.GetKey(KeyCode.UpArrow)) { vertical -= 1.5f; } if (Input.GetKey(KeyCode.LeftArrow)) { horizontal -= 1; } if (Input.GetKey(KeyCode.RightArrow)) { horizontal += 1; } //WASD if (Input.GetKey(KeyCode.S)) { vertical += 1.5f; } if (Input.GetKey(KeyCode.W)) { vertical -= 1.5f; } if (Input.GetKey(KeyCode.A)) { horizontal -= 1; } if (Input.GetKey(KeyCode.D)) { horizontal += 1; } float maxRotation = 85; pitch = Mathf.Clamp(pitch + vertical * 90 * Time.deltaTime, -maxRotation, maxRotation); Quaternion desiredRotation = Quaternion.Euler( pitch, transform.localEulerAngles.y + horizontal * 720 * Time.deltaTime, // yaw 0 ); // advance towards desiredRotation by factor of Time.deltaTime transform.localRotation = Quaternion.Lerp(transform.localRotation, desiredRotation, 10 * Time.deltaTime); Vector3 zeroZ = transform.localEulerAngles; zeroZ.z = 0; transform.localEulerAngles = zeroZ; //Quaternion targetPitch = Quaternion.AngleAxis(45 * Input.GetAxis("Vertical"), transform.right); //transform.localRotation = Quaternion.Lerp(transform.localRotation, transform.localRotation*targetPitch, Time.deltaTime); //transform.Rotate(Input.GetAxis("Vertical"), Input.GetAxis("Zaxis"), -Input.GetAxis("Horizontal")); HeavyScriptEng.filterFreq = speed * speedfilt * 10; HeavyScriptEng.SetFloatParameter(Hv_engine_AudioLib.Parameter.Oscfreq, speed * speedosc * 20); speed -= transform.forward.y * Time.deltaTime * gravity; speed -= transform.forward.z * Time.deltaTime * entropy; }